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(1 edit)

Very cool concept and great implementation ! It was fun to use. Sometimes it was buggy and had to restart the lvl with "R" so the sound mechanic works again. A part from that it a nice, challenging, and interesting platformer. 


I am also curious on how did you do the sound effects, is it hundreds of node you generates ?

Well done for your submission :)

(3 edits)

thank you for trying it out! yeah, the microphone sometimes isn't detected when switching rooms, it's a stubborn problem that i couldn't quite figure out in time. thanks for the review :]

as for the waves? each wavefront is a GPUParticles2D node which uses a particle shader to disperse them in a "cone" shape. if you're curious i can share the code! if you meant sound effects as in noises those are just fmodeventemitters

Cool ! And why not CPUParticles2D ? Maybe you could have exported it in web this way. Anyway it works well and it was fun to play :)

(+1)

i couldn't export in web anyway (fmod gdextension doesn't support it), so i figured i might as well take the performance of GPUParticles :]