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frostyract

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A member registered Apr 05, 2025

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i couldn't export in web anyway (fmod gdextension doesn't support it), so i figured i might as well take the performance of GPUParticles :]

NOTE: if it doesn't send you to the settings screen on first boot, make sure to go there and do mic calibration :]

(1 edit)

you need to select and calibrate a microphone in the settings (using the "Microphone Calibration" button - which tells you to use 4 different levels of volume through your mic for 5 seconds each).
it should automatically bring you to that screen on your first boot, but i might've messed that up :/

after that, the "intensity" of the waves is dependent on the volume that comes through your mic. if no red waves come out of your character upon loading a room, try pressing R  to reset the level a few times - it's a bug i didn't manage to hammer out in time

(3 edits)

thank you for trying it out! yeah, the microphone sometimes isn't detected when switching rooms, it's a stubborn problem that i couldn't quite figure out in time. thanks for the review :]

as for the waves? each wavefront is a GPUParticles2D node which uses a particle shader to disperse them in a "cone" shape. if you're curious i can share the code! if you meant sound effects as in noises those are just fmodeventemitters