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Wow, what an interesting idea you guys have! I had only tested the version available here on the site, but from the little I played I could already see that the controls are precise and very responsive, which is essential in a platform game, and the fact that it is controlled by a button makes it very simple and easy to understand. I found the stages very interesting, I really liked the level design, however, I found them a bit repetitive and without any risk, but from what I saw in your devlog, this is something you have already solved. The music and sound effects are good, they complement the game well, and the idea of the game being centered on finishing the game in the shortest time possible is brilliant and gives the game the depth it needed. 

I don't need to say much about recommendations, you already seem to have a good vision of the project and what it should be, hmn... maybe add a little more artistic touch to the environment, like, the platforms are the dish to be served, it's a delicious dish, but it would be better with a little seasoning, like some rocks here, a wall there, the decoration, you know. This may seem like something "trivial" but it makes a difference in the final product, it gives a little life to the environment.

and...

that's it, like I said, you already have a good vision of the game, just keep creating new mechanics, levels and music, add a little artistic seasoning to the composition of the levels and you'll have a great game on your hands!

oh, and I don't know if you have this in your plans, but I think the style of the controls would fit perfectly on Androids and would reach a larger audience of players.

Thank you for such a wonderful comment, it really means a lot! We appreciate you watching the devlog and playing the version we have up (an updated demo's coming very soon). 

This is a great suggestion, we've spent the last few days creating some new assets to put in, we've got some bushes, ferns, rocks and other plant life in and there'll be more as we continue to build. We released a short devlog about your suggestion and will likely bring it up in a full length one we do about polishing and "low effort" things that give a huge return. Let us know what you think, we're still experimenting with it but it's definitely moving in the right direction.

As for Android, absolutely. One of our goals is to make Jurassic Parkour as accessible as possible, including putting it on mobile and tablets. We’re still a bit away from full release, but that’s definitely part of the plan.

Thanks again for the feedback, the support, and for taking the time to write such a thoughtful comment — we truly appreciate it!

You're welcome! And you can be sure that I'll keep an eye on future updates!

Oh, and I saw the shorts you made and I would recommend not putting the grass in front of the platforms, as it can end up confusing the player as to where he can or cannot pass.

Thanks for the feedback! we decided to not put bushes and other plants in front of platforms. 
Demo's available now, if you want to give it a try!