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Thanks! I think ultimately I wasn't overly concerned with balance, as such, as long as each class was fun and interesting in its own way. However, I will definitely be doing a bit if fine tuning before final release. I would agree that right now the Mercenary is lagging the others a bit.

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Im a balance nerd, its a hyperfixation of mine. Either way i think you succeeded in what you set out to do; just learning the way each class plays was quite fun for me! 

And just the concept of the party struggling to survive while the headhunter is in the corner intensely playing modified poker made me cackle!

"Do something! We're DYING!"
"STFU I'm gambling over here!"

And right out of the bat i know that some of these classes would appeal to my friends who normally never play TTRPGs, or only play D&D 5e if they do. A friend of mine who's a hardcore scrabble player LOVED the concept of the blight channeler, and i already know that my friend who likes to whip out his playing cards whenever he see's an opportunity to rope us into playing poker is gonna love the headhunter.

Haha, thanks, that was really the goal of the mechanics! It's great to get a bit of feedback on how things actually work before finalising it though. The headhunter has already had one fairly hefty balance pass prior to release here, but that just based on my own testing with a few friends.