Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

LifetimeThiccness

8
Posts
A member registered Jun 23, 2025

Recent community posts

Be nice if you could control certain physical traits for the protag still, like ass size.

Man, the subscribe star is STILL under review

Bald function doesn't work anymore (just shows the default hair style), and it'd be nice if there was a way to adjust the audio

(5 edits)

Ive gotten to 2000 before, but they seem to either quit before they get the XP, or something, cause when i re-initiate, the XP hasn't gone up

Edit: Nevermind, i got it to work. That being said, i feel like you should start getting XP at increments of 500XP. Considering you can only do it once per session, i think it makes since to earn multiple instances of XP. It also makes it easier to progress when you're still working on getting to the cap. But i could be wrong.

Any chance this can go to subscribe star, or have a paid version here, or something? Id like to support this atleast for a month, but my bank hates patreon, apparently.

I dont think the cumflation leveling is working. Am i missing something here, or...?

(4 edits)

Im a balance nerd, its a hyperfixation of mine. Either way i think you succeeded in what you set out to do; just learning the way each class plays was quite fun for me! 

And just the concept of the party struggling to survive while the headhunter is in the corner intensely playing modified poker made me cackle!

"Do something! We're DYING!"
"STFU I'm gambling over here!"

And right out of the bat i know that some of these classes would appeal to my friends who normally never play TTRPGs, or only play D&D 5e if they do. A friend of mine who's a hardcore scrabble player LOVED the concept of the blight channeler, and i already know that my friend who likes to whip out his playing cards whenever he see's an opportunity to rope us into playing poker is gonna love the headhunter.

(3 edits)

This is the most creative, and interesting TTRPG ive seen in recent memory. This is really well done, and i LOVE how each class plays a completely different game then each other without making it the tables problem!

My only gripe is that the Merc seems a little lackluster compared to the Bermail knight. The passive dice loss i feel shouldn't happen unless you use all your dice in the turn, the arm abilities (besides the battle axe, pair that with meditative breathing, and 5+ strength for a reliable 20+ damage a turn) feel a little weak compared to the damage capabilities of the other classes.

I feel like somebody should try running merc with strength giving armor (perhaps half rounded down?), dex giving extra movement, int dictating how much dice you can use before you have to discard extras, instead of passive dice loss, redo the great shield so instead of discarding a die to get protection equal to the first dice, you instead take a die of damage to the arm (so you don't just pair that with 6 strength, and meditative breathing, and become unkillable) and see how that does? (Id do it myself, but im still trynna find a party to run this)

Minor balance gripes, and questionable suggestions aside, i am DEFINETLY gonna play this game the moment i get the chance to! This definitely scratches my dark fantasy itch!