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(3 edits) (+3)

This is the most creative, and interesting TTRPG ive seen in recent memory. This is really well done, and i LOVE how each class plays a completely different game then each other without making it the tables problem!

My only gripe is that the Merc seems a little lackluster compared to the Bermail knight. The passive dice loss i feel shouldn't happen unless you use all your dice in the turn, the arm abilities (besides the battle axe, pair that with meditative breathing, and 5+ strength for a reliable 20+ damage a turn) feel a little weak compared to the damage capabilities of the other classes.

I feel like somebody should try running merc with strength giving armor (perhaps half rounded down?), dex giving extra movement, int dictating how much dice you can use before you have to discard extras, instead of passive dice loss, redo the great shield so instead of discarding a die to get protection equal to the first dice, you instead take a die of damage to the arm (so you don't just pair that with 6 strength, and meditative breathing, and become unkillable) and see how that does? (Id do it myself, but im still trynna find a party to run this)

Minor balance gripes, and questionable suggestions aside, i am DEFINETLY gonna play this game the moment i get the chance to! This definitely scratches my dark fantasy itch!

Thanks! I think ultimately I wasn't overly concerned with balance, as such, as long as each class was fun and interesting in its own way. However, I will definitely be doing a bit if fine tuning before final release. I would agree that right now the Mercenary is lagging the others a bit.

(4 edits) (+1)

Im a balance nerd, its a hyperfixation of mine. Either way i think you succeeded in what you set out to do; just learning the way each class plays was quite fun for me! 

And just the concept of the party struggling to survive while the headhunter is in the corner intensely playing modified poker made me cackle!

"Do something! We're DYING!"
"STFU I'm gambling over here!"

And right out of the bat i know that some of these classes would appeal to my friends who normally never play TTRPGs, or only play D&D 5e if they do. A friend of mine who's a hardcore scrabble player LOVED the concept of the blight channeler, and i already know that my friend who likes to whip out his playing cards whenever he see's an opportunity to rope us into playing poker is gonna love the headhunter.

Haha, thanks, that was really the goal of the mechanics! It's great to get a bit of feedback on how things actually work before finalising it though. The headhunter has already had one fairly hefty balance pass prior to release here, but that just based on my own testing with a few friends.