Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits) (+1)

I figured it out, it's actually pretty simple. There's just one line you need to add and one you need to change in the existing code. Let me know if this works for you!

for i in visible_items:
    $ color = i.kwargs.get("color", None)
    $ hover = i.kwargs.get("hover", None)
    $ tooltip_text = i.kwargs.get("tooltip_text", None) # Optional
    ## Add this line
    $ caption = "{s}" + i.caption + "{/s}"
    ## Modify this line
    textbutton (caption if not i.kwargs.get("sensitive", True) else i.caption):
        action i.action
        sensitive i.kwargs.get("sensitive", True)
        ...

This is good enough for me to tinker with, thank you!