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Wow!! Absolutely stunning game. It's a shame that you had to go over the time limit, but the art and polish was well clearly worth it. My only complaints (which are vveerryy minor) are that the collisions are a little buggy and the framerate isn't great (though that may be intentional). The last thing is that the mechanic of the bar/ground growing as you score more was awesome and super unique, but the jump refill mostly canceled it out. I wish that had been fleshed out more, but for three hours the gameplay is addictive and the visuals are mind-blowing. Fantastic job!

I agree with you on most of the points you raise; however, I think it's rather the mechanics of the bar that disrupt the jump recharge. The basic idea was to try to chain the jumps without falling, but by progressively increasing the bar, I removed that empty space which added value to the experience. It would have been nice if, instead of increasing, it decreased. But if I had done that, I wouldn't have respected the theme very well (thank you for your feedback, and I will think about working on this).