I agree with you on most of the points you raise; however, I think it's rather the mechanics of the bar that disrupt the jump recharge. The basic idea was to try to chain the jumps without falling, but by progressively increasing the bar, I removed that empty space which added value to the experience. It would have been nice if, instead of increasing, it decreased. But if I had done that, I wouldn't have respected the theme very well (thank you for your feedback, and I will think about working on this).