The writing was brutal (in a good way!). I felt uncomfortable reading how I was killing. I agree with other comments that the UI wasn’t as intuitive for what to do. I also kept getting the same dialog options after using them. Maybe disabling them would help indicate the room is done? I loved the pixel art portraits and wish the same level could have been applied to the rooms and the main view.
Viewing post in Dinner To Die For jam comments
Thanks for playing! I struggled for awhile on the kills, trying to make it “good writing” while not being too edgy. I agree that the UI could have used some work, definitely was a weird one to develop. My thought process for the room / map view was to make it feel like a board game, would have loved to push that across a bit more. Glad you enjoyed!