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The writing was brutal (in a good way!). I felt uncomfortable reading how I was killing. I agree with other comments that the UI wasn’t as intuitive for what to do. I also kept getting the same dialog options after using them. Maybe disabling them would help indicate the room is done? I loved the pixel art portraits and wish the same level could have been applied to the rooms and the main view.

Thanks for playing! I struggled for awhile on the kills, trying to make it “good writing” while not being too edgy. I agree that the UI could have used some work, definitely was a weird one to develop. My thought process for the room / map view was to make it feel like a board game, would have loved to push that across a bit more. Glad you enjoyed!