I really like the progression system though I was surprised that the increased dash and movement speed did not apply when your cart is fully loaded. I appreciate that the currency of buying upgrades encourages players to exceed the expected order amount of the day. I managed to get to day 8 :)
Viewing post in Loading Zone | Trijam #327 jam comments
Thanks for playing! I included the player moving slower with a full inventory to try provide another layer of decision making, either be fast and unload more often, or fully load up, move a bit slower, but get more value out of unloading.
This actually came up in a few other playtests too, where it wasn't clear you could unload with an incomplete inventory. Any recommendations on how you would have approached this differently?