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I don’t know if the developers truly mean what they say about this game being just a side project, but personally, I think it has enormous potential. Leaving Anna aside for a moment, the other female characters could easily be expanded into great side stories. I believe most players enjoy harem-oriented content, and the game could truly live up to its name as Starmaker Story by allowing the MC to recruit these heroines as company members—with Anna as the main focus, of course.

Right now, the market is flooded with too many visual novels—whether hand-drawn, comic-style, or 3D—and it’s easy to get tired of them. This game’s art style could definitely carve out a unique niche and even become a standout title, since there are very few truly enjoyable games in this category. From what I’ve seen and experienced, Starmaker Story might be the only one that’s compelling enough to make me replay it multiple times.

I’m really glad to have discovered Arvus Games’ work, and I hope they continue to grow and deliver even more amazing games to players in the future!

It's a side project because his main project is a sequel made in Unity to his first and most popular game: Roundscape Adorevia, a ridiculously huge and complex RPG with several routes, scenes and fetishes made in RPG Maker with hand-drawn artwork.

Honestly It kind of makes me a little bit annoyed such a great game is being put on the back burner, but instead of making a big deal about it I just decided to vote with my wallet and sponsor it on Patreon. That's my way of encouraging the dev to want to work more on the game that I love. 

Specifically, because it's one of the few games that actually integrates romance and kinky sex which is kind of apt for the world and its setting. Makes me feel so much more invested in what's actually happening. 

Put it like this if you just turned this game into a brothel sim and removed anna you would have nothing left. Her journey (and maybe some future prospects) is what makes it so interesting and fun. 

No insult to the devs but the slow ass navigation system and the event system (It's kind of cool to be honest, but making a app for the player to keep track of events or even the schedule of characters is badly needed. 99% of the reason its so frustrating isnt because you have to wait for the event its that there's so many its really hard to keep track of just from memory. The calendar is helpful but it doesnt keep track of anything besides the quests and visits + you have to be in your room to use it) would have killed a lesser game. 

Deleted 40 days ago

Well put

I don't even mind the visual novel element, but most of them are just really lazy and linear. It's like you're just reading a book and clicking to get to the next page over and over.  When there's actual choices, gameplay, and stats that's when it gets interesting. 

It's to the point that alot of people just use the visual novel tag as "this is a book I made now come read it" when it's actually (in my opinion) a tag that means the game uses text and simple backgrounds along with images. Where a straight up novel game would be something like trials in tainted space where most interactions are actually just words and very few pictures and images.