Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+7)

First of all, I love Starmaker story and very excited for the future of this game. here's some ideas/personal request I’ve had (don't know if others have mention similar ideas before)

  • I've noticed you can make millions pretty quickly, but there’s not much to spend it on after buying everything early. My idea is to add a housing system—starting with a small personal apartment for around 25k in the Line or Suburbs Districts, up to mansions worth millions in the Hills District. As you upgrade, you unlock more activities: from inviting characters (even characters from vacations) over to your apartment for fun, to Inviting multiple characters to permanently live in the mansion—essentially creating a harem for those who enjoy that (*cough* like me). You could sleep, check the calendar, create content for starmaker and use the Starmaker app, just like in your room. You could introduce a new seductive office siren character as the real estate agent where you purchase the house/apartments from.
  • I'm sure others have mentioned this, but the ability to manage other existing characters would be great. Maybe not as in-depth as Anna, but being able to post and gain fans/subscribers like her would be cool. Whether characters agree or not could depend on your progression with them. 
  • Maybe be able to interact with the monsters from the portal like Nyxara 
  • More freedom and options with characters would be great. For example, I love Rose and Phoenix design, but not everyone is into futa (no judgment toward anyone’s preferences). It would be nice to have the option to choose between straight or other dynamics based on personal preference.
  • Having more expensive cars would be nice
  • Having more options to steal 
  • Personal request, but it would be great to be able to interact to some of the background characters specifically those in the nightclub, and maybe the beach or mall. Because well they’re... interesting, and it feels like a missed opportunity not to do more with them.
  • I love that you added Nightheart—I've always liked her design, even when she was just in the background. There’s not much content with her which makes sense since she just got put into the game, and personally I’m not into sharing with other guys(no judgment toward anyone’s preferences). Still, I hope she becomes more interactive down the line being able to one on one interaction. (maybe even someone you can invite into Starmaker.)
  • Roxy is my personal favorite character so hopefully she can have more screen time 
  • LOVE Ms. Umbra she would be awesome to interact with maybe be able to manage her starmaker after achieving a certain amount of subscribers  

That’s all my current ideas and personal requests though more usually come up. I’m not sure if they’re good or even if they would fit, but in the end it’s your game so you do what you want with it. I adore this game and really look forward to the future of Starmaker Story. I know it’s not the main game, but I still love it.

(+5)

I don’t know if the developers truly mean what they say about this game being just a side project, but personally, I think it has enormous potential. Leaving Anna aside for a moment, the other female characters could easily be expanded into great side stories. I believe most players enjoy harem-oriented content, and the game could truly live up to its name as Starmaker Story by allowing the MC to recruit these heroines as company members—with Anna as the main focus, of course.

Right now, the market is flooded with too many visual novels—whether hand-drawn, comic-style, or 3D—and it’s easy to get tired of them. This game’s art style could definitely carve out a unique niche and even become a standout title, since there are very few truly enjoyable games in this category. From what I’ve seen and experienced, Starmaker Story might be the only one that’s compelling enough to make me replay it multiple times.

I’m really glad to have discovered Arvus Games’ work, and I hope they continue to grow and deliver even more amazing games to players in the future!

It's a side project because his main project is a sequel made in Unity to his first and most popular game: Roundscape Adorevia, a ridiculously huge and complex RPG with several routes, scenes and fetishes made in RPG Maker with hand-drawn artwork.

Honestly It kind of makes me a little bit annoyed such a great game is being put on the back burner, but instead of making a big deal about it I just decided to vote with my wallet and sponsor it on Patreon. That's my way of encouraging the dev to want to work more on the game that I love. 

Specifically, because it's one of the few games that actually integrates romance and kinky sex which is kind of apt for the world and its setting. Makes me feel so much more invested in what's actually happening. 

Put it like this if you just turned this game into a brothel sim and removed anna you would have nothing left. Her journey (and maybe some future prospects) is what makes it so interesting and fun. 

No insult to the devs but the slow ass navigation system and the event system (It's kind of cool to be honest, but making a app for the player to keep track of events or even the schedule of characters is badly needed. 99% of the reason its so frustrating isnt because you have to wait for the event its that there's so many its really hard to keep track of just from memory. The calendar is helpful but it doesnt keep track of anything besides the quests and visits + you have to be in your room to use it) would have killed a lesser game. 

Deleted 11 days ago

Well put

I don't even mind the visual novel element, but most of them are just really lazy and linear. It's like you're just reading a book and clicking to get to the next page over and over.  When there's actual choices, gameplay, and stats that's when it gets interesting. 

It's to the point that alot of people just use the visual novel tag as "this is a book I made now come read it" when it's actually (in my opinion) a tag that means the game uses text and simple backgrounds along with images. Where a straight up novel game would be something like trials in tainted space where most interactions are actually just words and very few pictures and images.