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Nice work! Love the visuals and the story. Echoing other comments, the backstab is cool idea and I LOVE LOVE LOVE that you magnet towards your target (so you could jump up from behind and get it while being arms-length away), and the blood splatter was cool but the act itself needed some visual.

I beat the game but I almost gave up a few times, the wall jump timing was so tricky to get right, combined with the fixed keyboard controls and no gamepad it was probably 15-20 tries. Here’s a great vid on walljump https://www.youtube.com/watch?v=l4NLkNhXuVI but obviously jam timeframes makes that challenging.

There were a number of times I got stuck between rooms so I’m glad there was the quick load but I don’t have a built-in numpad so it was tedious to use. Still, I really enjoyed this, would definitely play an expanded version.

The quickload was a debug tool that I realized was better to leave in than remove, that's why it has such a weird mapping.


I'm glad you liked it, we worked incredibly hard, and you bet we wish we had more time but we have floated the thought of continuing and polishing what we already have. Would be up to them though.