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(+1)

A fellow raylib user! I liked the gameplay but the mouse clicking gets hard after a while. And i died mysteriously on the upgrade screen?

Hey Chugget. Thanks for the feedback :D. It was the first time for us to use Raylib! It was cool and really helpful. Ray did an amazing job!!! We created an engine as well with an ECS architecture. We will publish the code in some weeks, you can check it out if you want when we have it opensourec :D. For the shooting, we were aiming for a hack&slash implementation, just like D3/D4 is doing. We were thinking that if we wanted to add a hold-to-shoot kind of mechanic, we would need to have a fire rate etc. We prioritize a WebGL build & polishing (as much as we could in order to submit in the timeline).  For the scene, maybe you were stepping on the gap tile, you are taking dmg over time there.