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(+1)

Awesome game with really interesting puzzles. I love the theater aesthetic, and the hand drawn art is beautiful! There were two main things I had difficulty with:

1. I made the incorrect assumption that you could only press up to "jump" when you're on the ground. This lead to me getting stuck on the level below for a while until I realised you could spam the up button.


2. As 497f pointed out, the inconsistency with how pressing 'E' worked was confusing. Sometimes it affected the other Muskoom globally, sometimes within a range, and for another level it didn't seem to do anything until after you bumped into another Muskoom.

The use of the vine platforms with a wavy collider was cool, it made for some more unique physics interactions. It felt nice being able to help all the Muskrooms get to the exit. Great work!

(+1)

Thank you for playing!! I left in the spam jumping because I had to increase gravity on certain levels to keep the Muskooms from getting stuck and not falling down to the next platform fast enough. If I continue the game after this jam, I would fix that problem.

At first, I couldn't figure out why some Muskooms were being globally affected while others weren't then I remembered I literally made a script to keep them from being affected because it would cause issues with the drop down mechanics lol, I goofed and forgot to fix it before the jam ended. 

Thank you for the art compliments! And I really liked my wavy vines so I'm glad someone else enjoyed them too!!