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I really like the visuals you did with the  shading of the petri dish, the paralax effect and layering of all the floaters.
all the floaty stuff looked really cool and realistic moving. you set a really cool atmosphere in my opinion.

I think the healthsystem is a bit broken or i didnt fully grasp it. The first level i didnt really read the tutorial and didnt know what to do and where just roaming around collecting floaters. at one point i had 120/30 health and then i started doing the objectives. the second level i started with 0/30 hp but i think hp carried over from the first level, because i was pretty much not losing hp or dying when touching enemies so i was just plowing from arrow to arrow without avoiding anything, which made the game a bit trivial. then on the fourth level i instantly died after touching the first enemy, so i wasnt invincible after all.
Other than that a really fun idea.

(+1)

Super sorry you got hit by that bug in level 4 - you are right: I couldn't finish feature "invincibility", so there is a slim chance you spawn on multiple enemies and die upon level start.  It's amazing fellow colleagues like you that make participating in crazy events like these absolutely worthwhile. Thank you so much for your kind and extensive feedback, it really means the world to me! I have to admit: 90% of effort was put into visuals and look-and-feel. From there, I improvised the first-best gameplay that came to mind pretty much, which resulted in some balancing issues you noticed. I only ever participated as a team in the jam, this is my first solo work. Thanks for testing and sharing the results in such helpful detail. And you know I loved your game idea as well.

Thanks : D