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(+1)

The game overall is good but I get tired of having to click so much, it would be nice to be able to hold click and auto fire.

Hey AnvilBits. Thanks for the feedback :D. We were aiming for a hack&slash implementation, just like D3/D4 is doing. We were thinking that if we wanted to add a hold-to-shoot kind of mechanic, we would need to have a fire rate etc. We prioritize a WebGL build & polishing (as much as we could in order to submit in the timeline).