I can say it was a success, it got me playing until the end! If I had to complain about something, the leveling up felt a bit disruptive, maybe reduce the frequency and increase the upgrades "power". And the level up music stopped working at some point. Overall the game was good and it accomplishes the goal of being addictive. This isn't related to the game, but I'm sad I missed the jam! I'm from Spain and I would have loved participating in it.
AnvilBits
Creator of
Recent community posts
Hey, thanks for your comment as usual hahaha, honestly I need to manage the game scope better for these short jams, I spent too much time on the AI and stealth mechanics and I didn't have time to design a level that properly uses them. I'll probably expand it, since I joined 3 jams that started at compatible times and I made sure my game was valid for all of their themes and rules. I had to miss the first jam, sadly, I had nothing playable ready in time.
So, I have 6 days left from another jam and will be expanding (and changing) the game, and hopefully this time I will be able to provide a proper playable experience, because believe me, I take no pleasure in releasing unfinished stuff and making people (you for example) waste their time on boring prototypes, but I do release it for "portfolio" reasons and to track my progress.
Thanks, I really appreciate you following my progress. Right now I'm focusing on game jams because they help me learn quickly and make the most of my time. I'm not ready to commit to a specific project yet, since I'm working on broadening my skillset as a generalist developer. The goal is to build a solid portfolio and get ready to step into the industry, solo or as part of a team.
Thank you! Honestly, I really appreciate the positive feedback, but I'm kind of frustrated with the end result. This was my first time packaging a game to HTML, and a lot of things broke or had to be cut out. I ran into a bunch of technical issues, so this prototype barely shows what I actually had in mind.
I'm glad you made it to the end, haha. I'm guessing you had to walk all the way back from the start, and I'm sorry you had to do that boring part again with nothing new to see. It was meant to have an intentional first death, but I didn't have time to polish anything or add the content and level design I had planned.
This was my second jam submission, and I'm learning to manage time better so I don't end up putting out unfinished or barely playable games. I don't think it's fair to waste players' time like that.
Thanks! For the visuals, it’s a mix of free assets and some of my own. Even with the premade stuff, I didn’t leave anything untouched, most things were optimized, textures reduced, collisions improved, meshes simplified… I don’t want to take full credit for the visuals, but I did put everything together and made sure it all ran well on a potato PC. I'm glad you liked it, thanks for the feedback! The surprise wasn’t much btw, just a whale plushie that makes noises when you interact with it and gets smaller and smaller until it eventually disappears and farts.
Yeah, I noticed the theme and object weren’t really the focus, but honestly, with a beautiful game like the one you had in mind, I’d totally let you get away with it and wouldn’t let it affect the score negatively haha. Maybe you could give it another shot in the next jam? I’d really love to see it as a proper, completed submission!
I feel kind of dumb, but I can't get past the first area. I have no idea what to do with the three cubes. I tried driving them everywhere, shooting them, crashing into the walls, but I'm totally lost on how to progress. The game looks super nice and polished, I just wish I could actually move forward. I'm still giving it a good rating though, I feel like not being able to progress is on me, and it shouldn't reflect on the rating.
Thank you! I dedicated like 12 hours a day for a week, mostly on the mechanics. You can’t even imagine all the bugs and stuff I had to fix to make sure everything works without messing up the player experience, so I’m really grateful that you could appreciate and enjoy the mechanics. Maybe for future jams I’ll use the feedback and what I learned to make some more interesting and beginner-friendly mechanics. I didn’t want to add too many abilities because it would get out of scope and could be overwhelming if you hadn’t mastered the previous mechanics yet.
Thanks for your feedback! I'm really glad to hear someone made it all the way to the end. Did you notice that you can interact with the final surprise too? I realize it wasn’t very obvious, I never actually hinted that you could play with it by pressing E, and something extra happens if you interact multiple times.
I’m also a bit concerned about the difficulty level. I noticed some players struggled with things that were meant to be super obvious in the tutorial. So yeah, it really makes me happy to see people actually enjoying the full game!
If you enjoyed it, you should definitely try the Portal series. My game doesn’t even come close, those games are masterpieces.
As for expanding it, I have some other goals and priorities at the moment, but you never know. I might even turn it into a multiplayer co-op game someday since making multiplayer experiences is actually my main thing.
I really wish I could see the projectiles or whatever is damaging me, as it would make progression much easier. I struggled just to get past the first area.
That said, the inclusion of a volume slider was a big plus for me, and it’s enough to earn a 5-star rating for audio. Most games in the jam didn’t include that, and I'm very sensitive to sound. The way I have my audio set up, I prefer not to adjust the volume on my end, so being able to control it in-game was genuinely appreciated. It’s one of those small features that often gets taken for granted.
Thanks for your feedback! Yeah, the cube probably fell off, if you send it through too fast it will be launched out and it can fall, it was supposed to be some sort of intended mechanic to "force" you to realize you messed up, lost the cube, and go back to the red button where the cube was to recover it.
So, TLDR, cubes have a small red button at their starting location that will retrieve them, that's how you get it back.