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Hey, thanks for your comment as usual hahaha, honestly I need to manage the game scope better for these short jams, I spent too much time on the AI and stealth mechanics and I didn't have time to design a level that properly uses them. I'll probably expand it, since I joined 3 jams that started at compatible times and I made sure my game was valid for all of their themes and rules. I had to miss the first jam, sadly, I had nothing playable ready in time.
So, I have 6 days left from another jam and will be expanding (and changing) the game, and hopefully this time I will be able to provide a proper playable experience, because believe me, I take no pleasure in releasing unfinished stuff and making people (you for example) waste their time on boring prototypes, but I do release it for "portfolio" reasons and to track my progress.