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(1 edit)

hi! i tried importing some models into godot but none of them seem to have any textures. i also tried viewing it on some online model viewers  AND in Blender but they also don't have any textures. am I missing something?

You have to assign the textures into the material Godot creates. This is how i got it in Blender:



Be sure the diffuse textures are unfiltered for the PSX look, or if you want a N64 look just let the filter as default.