Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

You're absolutely right — we didn’t quite have the time or structure to fully realize everything we had planned. We had a complete outline, art direction, character concepts… but it all gradually became a bit too ambitious for what our time and energy could handle. That’s why it means a lot to hear that you could still sense what the game wanted to be — that really touches us, even if it's also a bit bittersweet. We’ve learned so much from this experience. Thank you sincerely for your thoughtful feedback! If we get the chance, we’d love to come back to this and give it the polish it deserves.