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(+1)

The game doesn't seem to be working correctly on my machine. Dialogue seems to progress if I click anywhere at all, even before I start talking to a character. So, sometimes the character is in the middle of its conversation by the time I finally open the dialogue box. The Smoker and The Guardian both give dialogue that seems like I'm supposed to have left, done something, and come back, but they will just say the dialogue right away on my first interaction with them. They also sound like they're giving me something, but there's no inventory system that I could find to see what they gave me. As others have said, the game softlocks after speaking to Ske, Le, and Ton. And what a shame! The art in this game is really beautiful, and so is the story that's being laid out here. I can see the vision for what the game was supposed to be, I hope you have a chance to fix it up and bring it there.

(+1)

You're absolutely right — we didn’t quite have the time or structure to fully realize everything we had planned. We had a complete outline, art direction, character concepts… but it all gradually became a bit too ambitious for what our time and energy could handle. That’s why it means a lot to hear that you could still sense what the game wanted to be — that really touches us, even if it's also a bit bittersweet. We’ve learned so much from this experience. Thank you sincerely for your thoughtful feedback! If we get the chance, we’d love to come back to this and give it the polish it deserves.