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(+1)

This game needs a lot of work when it comes to the design.

For some reason, if you choose a wrong answer you get a game over. At least make a scene that portrays why is that the wrong ending, instead of showing the game over screen right as you choose an answer (this happened a lot to me during the time you meet that guy that is pissing himself).

Also, I think you should encourage exploration instead of blocking the path with what you think the player should be heading to next. 

 If you still want linear progression though, block the path with doors that need unlocking if you want to block the path, or obstacles that are blocked that will need some item to unblock it.

(+1)

Hi there!

I respect your feedback a lot. I definitely had too much planned and too little time to implement it. So, I had to cut a lot of rooms and limit exploring which isn't ideal. This also applies to the the scene where you talk to the man; I wanted to implement varied endings based on your replies, so that there are three possible outcomes instead of just a win or lose. It is vaguely implied that the bugs will catch the both of you if the man loses his nerves. I definitely plan to show more of the bad ending than just a "game over" screen when I update this game.

Thank you for your feedback and ideas. I also thank you for taking the time to play my game, of course! I will take your feedback into account and do better on my next time-limited project!