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(+1)

Hi there!

I respect your feedback a lot. I definitely had too much planned and too little time to implement it. So, I had to cut a lot of rooms and limit exploring which isn't ideal. This also applies to the the scene where you talk to the man; I wanted to implement varied endings based on your replies, so that there are three possible outcomes instead of just a win or lose. It is vaguely implied that the bugs will catch the both of you if the man loses his nerves. I definitely plan to show more of the bad ending than just a "game over" screen when I update this game.

Thank you for your feedback and ideas. I also thank you for taking the time to play my game, of course! I will take your feedback into account and do better on my next time-limited project!