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(+1)

Thanks for playing and going back again, I really appreciate it! You might have seen other comments on how explanations are my weakest point. I think my games are generally very low in terms of code-bugs/unintended jank, but have a lot more design-bugs than I’d like which end up feeling like jank anyways. Regarding your points:

1- I meant to do that, sink in the portion after you jump into cave so the trolley is the only way out but just forgot with all the other last minutes fixes.

2- Total agreement, I wanted to make a big air whoosh/speedlines effect for the platform thrust, as well as some speed lines trailing the character but ran out of time. Doing a coil anim would have been really quick, wish I would of that 6 days ago.

3- Again, you’re right! To go along with the thruster vfx above, I wanted to make a thruster but thought how lame it would be without the vfx but it still would have signaled the uniqueness. Been mulling around some other ideas since uploads got locked so hopefully I a)update it at all and b) things look clearer.

RE the name, I didn’t have a name till I uploaded it, then forgot to update the page (which I just did). My brain is pretty mushy at the end of a jam and I never have cover art or screenshots ready, trying to get them up within the first few days. I’m not saying this is a good process, just what happens. Again, I completely agree, the instructions/gifs on the game page shouldn’t be relied on but it’s the only option with locked uploads so I figured I’d put them up just in case.

Thanks again for the detailed feedback! (I wonder if you might be interesting in possibly playtesting for a future jam? I assume you’re a busy person but figured I’d mention it just in case, this was very very helpful!)

I'm always down for playtesting jam games whenever I have the time to, specially if it's MvM <3

Just hit me up on the mvm Discord! I'm fairly aactive there, I'm the one person with a japanese nickname x) (Pielloww)