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(1 edit) (+2)

Yes, a 5.6 update is planned.
I've unfortunately run into a... problem, which I'm not sure is on Me, or on Epic, so I've been kinda watching to see if a 5.6.1 was imminent.

Basically, when UHT generates the intermediate files for the Runtime part of HammUEr, the 5.6 UHT generates an empty file...
and then fails to compile because "nothing is defined." 
Like, duh, you're trying to use an empty file, buddy.
An empty file you created, so I'm not sure what you expected to happen there...
There were no code changes, and the 5.5 intermediate files...
correctly reference the file where the classes are defined, so... 
you see why I'm very confused right now. 

I've tried a couple of things already, but it always goes wrong during compilation. There's a hack to "fix" it (by manually editing the intermediate files to point to the right source file)...
but I feel like that's not really something I can expect other people to also have to do on their machines if they want to build their game...

So...
tl;dr: Yes, 5.6 release will happen, hopefully Soon™, but I can't really promise when right now.

Sorry.

(1 edit) (+3)

Update on this: 

https://riversalmon.itch.io/ helped figuring out the reason why things weren't building (a filename ending in Classes is apparently... Specialcased even in Plugins now?), so I'm in the process of making sure I've looked into everything people mentioned before release... hopefully sometime this week?

that's cool! I've just discovered this tool and I'm really digging creating levels in trenchbroom, since I'm on 5.6 I just need to wait for you to finalize the 5.6 version and then I'll start using the plugin! can't wait