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I played the web version and encountered severe performance issues every time the game was loading something, which was often right during gameplay.

But the game itself was quite interesting! I liked the graphics but enjoyed the sound design the most, like the ways screws guided the player by emitting little chimes or the seamless transitions between musics. The game had a strong Banjo-Kazooie vibe for me, which I liked!

Jumping in the forest was tricky. I think it would be easier if the tree canopies acted as one-way platforms, allowing you to jump from under them. The forest also lacked landmarks and I was easily turned around.

At some point I fell down and found the gun, but could not figure out how to go back up, so I had to give up. Did I sequence break something? I had 6 screws, 1 soul and the gun. Loved stumbling upon the monster at the bottom of the ladder, though at this point I could do nothing to it. Intriguing concept, with some post-jam polish it could really shine!

You didn't do anything wrong. I'm going to stop helping people in comments. It feels like cheating. Chalk it up to poor level design ig.

The web build does suffer severe stutter. I baked lightmaps for everything! There's a solid 80 megs of lightmap data in there. I tried to calm it down with occlusion, but I shouldn't have gone for it in the first place.