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(+1)

Thanks for the quick reply!
I'm just gonna throw a picture showing my node setup for the material, that might explain the set up better than I ever could.



Based on this, is it possible to still use FlatPixel? Understandable if not but it would be a shame, it's a really neat program! :)

(+1)

Ah yeah, unfortunately those shaders don't translate well outside of Blender. I'm afraid those won't work in FlatPixel :(

But if you build a simple gradient texture and map the UVs, that would work no problem! Best of luck!

You might be able to bake fake lighting into a texture, which could be used. Though.... if you use the normal lighting system offered with this tool, it might be simpler to just make things a solid color, and use a lighting shader to ensure you have that toon shaded lighting while in-game. I could totally help with that, shading's fun!