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(+1)

Hi, thanks for giving my tool a try! If you're using single-color materials (i.e. no texture, just a flat color, and applied to the faces) then this should work (I use blender to make my models, and I have had no problem with this).

However, I don't think this would support vertex colors, sorry! Also, custom shaders aren't supported. I set my colors on the default blender material and these import correctly. If your custom cel-shader has a different format for the colors then I don't know if FlatPixel will be able to pick that up.

(+1)

Thanks for the quick reply!
I'm just gonna throw a picture showing my node setup for the material, that might explain the set up better than I ever could.



Based on this, is it possible to still use FlatPixel? Understandable if not but it would be a shame, it's a really neat program! :)

(+1)

Ah yeah, unfortunately those shaders don't translate well outside of Blender. I'm afraid those won't work in FlatPixel :(

But if you build a simple gradient texture and map the UVs, that would work no problem! Best of luck!

You might be able to bake fake lighting into a texture, which could be used. Though.... if you use the normal lighting system offered with this tool, it might be simpler to just make things a solid color, and use a lighting shader to ensure you have that toon shaded lighting while in-game. I could totally help with that, shading's fun!