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TripleSeven

9
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35
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A member registered Apr 27, 2017 · View creator page →

Creator of

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Hey mate, glad you're getting use out of the tool and appreciate the comment. I'd love to see what you've cooked up using it.

Regarding your point about the animations - yes it's likely your root motion is causing the animation rig to shift in world space. In order to capture the frames I'm actually manually stepping the animation and capturing the render result really fast (you can sometimes see it pop up when rendering). I'd recommend avoiding root motion entirely because the camera itself won't track the object, leading to potential challenges when trying to fit all of your frames within the render space.

You can probably tell by the UI but this is built in Godot itself. I'm a big fan of the engine and seeing a plugin to automatically load the outputs of FlatPixel into it would be great :)

Your feature requests are very helpful! Especially the point about arbitrary turntable mode settings - I had been struggling to find a way to set that up that was intuitive. Maybe just an integer slider with the "number of angles" would be enough...

Ah yeah, unfortunately those shaders don't translate well outside of Blender. I'm afraid those won't work in FlatPixel :(

But if you build a simple gradient texture and map the UVs, that would work no problem! Best of luck!

Hi, thanks for giving my tool a try! If you're using single-color materials (i.e. no texture, just a flat color, and applied to the faces) then this should work (I use blender to make my models, and I have had no problem with this).

However, I don't think this would support vertex colors, sorry! Also, custom shaders aren't supported. I set my colors on the default blender material and these import correctly. If your custom cel-shader has a different format for the colors then I don't know if FlatPixel will be able to pick that up.

Currently, you have to render, rotate, then re-render. I have a "turntable mode" in the works though, which will allow 4 and 8 multi-view exports!

High praise coming from the dev of such esteemed games as Enlargement Pills and the recent hit Le Cock.

I'm glad you liked the art! Some stunning models by siccity and a little quick and dirty shader work let us render a pixelated 3d object as a ui element in a 2d context. Godot offers some fantastic tools for this type of effect so even though we went in with 0 Godot shader experience we were able to make something that looks pretty good.

Cheers mate, glad you enjoyed it. We struggled for a  bit finding something that worked with the theme, but I'm quite happy with how this came out.

By the way, if you haven't found a way to introduce a Shark-based government system then you haven't found my favorite ending ;)

Simple mechanics, but very well done. The puzzle design was excellent!

Very slick and creative; I really enjoyed it. A bit easy but that's to be expected from a one-level jam game. Rockin' tunes in the background are a big plus. Overall, great job!