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Hi!! This was a nice game!! First thing I noticed was that you made it in Godot which is so cool?? It really gave the game a unique feeling and I was very impressed by how many features it had. 

Another thing I liked was how the Doctor and Yumeko were characterized. How the Doctor wasn't an awful person for no reason, how his misogony played into his view of himself and society. His misogony is a cover for how deeply miserable he is, feeling as if women owe him just for existing.

Yumeko on the other hand is such a resonable person.  I feel like the choice to make her never reciprocate the doctors feelings (without, yknow, basically reprogramming her) was quite fitting because the story is about how you can't force somebody to truly love you. Not even the player can make her start liking him because she's her own person, she's not required to like you back or soothe you. Which makes her being forced to submit at the end, erasing her personality and preferences, reducing her to a love interest even more horrifying. 

I dont know if that was intentional, but the act of putting female characters into the love interest box, thus making her more palatable and submissive has always irritated me beyond belief (this one is for you, Naoto Persona 4).

Tbh part of the reason I wrote a comment is that I saw another comment that was pretty rude and seemed to miss everything about the game, which was frustrating. I'm not a huge part of the itch community though, so maybe criticism is seen as more expected here and you don't mind at all but it still felt like I should comment instead of enjoying quietly :)


Also fr this time teach me your Godot ways, do you use some sort of premade template?? Any plugins?? Any recommendations??

(THANK YOU SO MUCH FOR THE COMMENT, and I'm very sorry that my reply is so late... I was overwhelmed with a lot of things for the past couple months so I put answering comments on hold for a bit ๐Ÿฅฒ)

I'm really happy that you noticed I made it in Godot ๐Ÿ˜† I wanted to take advantage of the flexibility of the engine so I experimented with lots of different features (although I've swapped to Ren'py for most of my other games now ๐Ÿฅฒ it's just so much easier to actually get games together)

I'm really glad that you enjoyed the Doctor and Yumeko's characterizations! I did try to make the Doctor a realistic but still rather unsympathetic person ๐Ÿค” I think a lot of the time misogyny can manifest out of a deep insecurity with yourself and discontent with the world in general, so you look for people to blame... 

And yes, you caught on my intent exactly! There is no happy ending for Yumeko and the Doctor because Yumeko simply doesn't love him, she doesn't owe that to him, and nothing will change that. The Doctor can't convince her - only by erasing her "person" can the Doctor make her "love" him (or a facsimile of it). 

๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚ I absolutely feel you on that... I grew up reading a lot of shounen manga and it always bothered me how certain female characters whose personalities were mainly "the love interest" ๐Ÿ˜‚ 

(AH you saw that one ๐Ÿ’ฆ I suppose it makes sense since it was left right before yours! I do appreciate everyone who takes the time to comment, even if it's not positive - sometimes stuff doesn't click with someone ๐Ÿค” but I do really appreciate you noticing and taking the time to leave your thoughts ๐Ÿ˜ญ it was really so sweet of you! Comments are really one of the best things that a game dev can receive ๐Ÿ’ช๐Ÿป they give me so much motivation for future projects ๐Ÿคญ)

DFGDFG I'M SO SORRY but I can't be very much help in that regard... I actually migrated from Unity to Godot, and I mostly used a variant of my Unity code, which was entirely custom-built (and way too buggy for me to share with anyone as a resource). However, I have heard that there are good dialogue managers for Godot - Dialogic and Dialogue Manager - and Rakugo Project is a plug-in that's designed around replicating the Ren'py format in Godot which seems to be well-organized! Other than that I just recommend reading the Godot documentation carefully and familiarizing yourself with how nodes and such should be organized - out of the different engines I've used, Godot is easily the best documented, if you have an idea of what you want to do!