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Oh man, this is something.

Just an FYI, my game crashed on day 12, so this is based on reaching that part of the game.

The story, was peak cinema. The moment where gigi hears the news and all of the music just cuts, bro, it was such a good and atmospheric moment. on the topic of music, it's very chill and brings me back to councilrys rpg, and that's always good. The dialogue is good, and that it takes two and a way out reference particularly was very fun.

I can appreciate the simple enemies and combat, it was very easy to fight in the mines. But that's also it's downfall. The enemies are too easy and simple to fight for longer than 10 minutes total, so after the 20 mark, I already did not want to go back in the mines. A lot of it could've been fixed with one or two other fighting moves, and a couple other enemy types. An ore counter would also be nice, an inventory even. I did not know how many of each ore type I had, so it was just hoping I had enough to get the next whatever. 

It's a solid game that could use some more features in the fighting department. Of course everyone did a great job, but props to the writer and audio designers, those were the best parts.

ps. if there's something I missed, because the game just up and went nuclear on me, I might rethink to play it till the end. But as it stands I don't want back in the mines TwT

Thankfully, the known crashing point is right near the end of what we were able to get done in time for the jam, so you didn't miss much. Look forward to our full release though! (It hopefully won't crash) The team is very pumped to continue working on it.