This game was an amazing work of art. Some of the game mechanics were difficult to get into or overwhelming amount of information, but I got through it on the second day after a goodnights sleep and really trying. Very interesting concept and really good art. Amazing game!
Mahamann
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This was a really fun game to play. Just seeing all of the talents there all with different abilities was so cool. The sound effects, music and visual effects were all so well done.
Tho I found a couple bugs:
Sometimes when selling a troop and buying a new one, the newly bought troop would spawn inside an already owned space instead of the newly freed space. This would also make both troops uninteractable until I finished a round.
The other problem was that for some reason after extensive selling and the problem mentioned above, my last 9th slot became unusable. I couldn't buy a new troop or put any troop in that final slot, even tho I had that space free.
One gameplay complaint comes to mind:
Since the enemies phase through walls, and troops can be placed anywhere, the best strategy is to just stack Melee characters in one pile, and ranged troops 2 blocks behind the melee troops in another pile. There really wasn't an incentive to spread troops out, even in map 2 with that branching path.
All of these aside, the game is very well done for the time it was made in, and it was still a lot of fun to play.
Hope to see more from you!
This was honestly so good to play, on the same level as CouncilRyS RPG. Great gameplay, great visuals, great sound design, great puzzles, and the writing left me wanting more, just all around impeccable stuff!
I also found out that picking up Mumei's globe mid-air after a throw will spawn a second tower on collision. This was never really useful at any part, but thought it was a cool find.
Still can't believe this was a jam submission, such a good game!
Pretty simple RPG game. I was surprised about the implemented combat features, throwing weapons and casting spells. But there wasn't any other use for equipment. Every item has a value but nowhere to sell them at. Having more things in the map aside from enemies and loot would've been nice, but with the time constraint I felt it was pretty nicely done.
I really like this game, it's quite creative and fun. Tho I realised some ilnesses could be cured by two or more different medicines, one usually would be much simpler to make than the other one, such as he NNN pill. I think it cures maybe 3 different illnesses and only requires 3(*) steps, making any other medicine for those ilnesses not even worth it, which in return causes some of the ingredients to never be used. I feel like every illness should have a unique medicines. As references tho, all of the ilnesse, medicines and ingredients were a lot of fun. Great stuff.
Hello, I really like this game. All the references are wonderful, and the atmosphere is really good.
Now I'm at a standstill against Hakos Baelz tho, and it would really help to know her exact HP value and if she becomes immune to status effects after "going all out". No other help really needed, yet...
Thanks!
Could you possibly give insight on how to get the Spanish achievement, and the "special song"? Also, what is the difference between 100% and 100% with a star? Thanks! Overall great game. Second ever Hololive fan game i played, and it really put me more into the Holo sphere. Even if you aren't known for DOOG nowadays, it will hold a special place in my memory.