This game changed my life for the better. Thank you, for helping me out in my time of need.
Mahamann
Recent community posts
This was the craziest discovery ever. A hololive Ace Combat game. literally THE THING I want in my life. The Hololive and Ace combat easter eggs were funny. Like when Shiori started yapping like she was Pixy or Crimson 1, and then dropped the legendary "here comes the snow."
I got few gripes tho.
The game doesn't support controller. The mouse and keyboard controls feel clunky, uncomfortable and sensitive. constantly having to reset my mouse to the bottom of my mousepad to keep pulling up.
what also threw me off was that moving the mouse down made the plane push down, and moving mouse up made the plane pull up. I can understand it for the casual audience, but having a settings menu to change that would've been nice.
The stain fighters fly like 8492nd. It isn't bad after I learned to fight them, but their difficulty is something to consider. Same goes for shiori's difficulty. I would have loved to be able to track the enemies with my camera, like in ace combat, as that would help a lot with learning their patterns.
I really like to see Ace Combat in the Hololive sphere, as it's a blend of my two favorite things. I can appreciate cooking up a flight model for this jam, and everything else. The game is really only held back by it's controls and movement. If I could play on a controller, I could Mobius Shiori so easily.
Don't let this discourage you, I REALLY like this! :)
btw. I haven't beaten shiori yet. I wonder if something interesting happens after defeating her. Do you think I should keep trying?
Oh man, this is something.
Just an FYI, my game crashed on day 12, so this is based on reaching that part of the game.
The story, was peak cinema. The moment where gigi hears the news and all of the music just cuts, bro, it was such a good and atmospheric moment. on the topic of music, it's very chill and brings me back to councilrys rpg, and that's always good. The dialogue is good, and that it takes two and a way out reference particularly was very fun.
I can appreciate the simple enemies and combat, it was very easy to fight in the mines. But that's also it's downfall. The enemies are too easy and simple to fight for longer than 10 minutes total, so after the 20 mark, I already did not want to go back in the mines. A lot of it could've been fixed with one or two other fighting moves, and a couple other enemy types. An ore counter would also be nice, an inventory even. I did not know how many of each ore type I had, so it was just hoping I had enough to get the next whatever.
It's a solid game that could use some more features in the fighting department. Of course everyone did a great job, but props to the writer and audio designers, those were the best parts.
ps. if there's something I missed, because the game just up and went nuclear on me, I might rethink to play it till the end. But as it stands I don't want back in the mines TwT
Really fun and addictive game, no wonder why suika was so popular that one time.
Great voice line and image memes, also can appreciate some of the easter eggs, like watame game over and lui flying away. A nice way to touch up the game.
Also the capture the moment (also a funny reference) feature and song skip are really nice additions, I wouldn't have thought to add myself.
Not my biggest tower, but I like how elizabeth is riding okayu

It's got the ground work laid out, and is pretty easy and simple.
Didn't use my ability that much as I didn't really ever feel like I needed to, but it seemed cool. I can definitely see this sort of game going really well, especially if there was an ability to switch between nerissa and elizabeth.
Good entry.
Am I doing something wrong? I can't ever get a game with correct pay outs, it's always bankruptcy ending or jail ending if I deliberately give out like 1 diamond.
I just wann make sure that the "trefer to derby" multiplier is the "xX" next to the horse name. am I just missing fake tickets, or is there an error in the code.
also, not sure if this only happens in browser version, but the "fraud" code list would never update on pressing "start," and I would instead have to refresh the page to get new codes
All of that aside, this is really fun. Tho it was missing pacing, I do understand why, and I hope you make more games in the future.
This was a really fun game to play. Just seeing all of the talents there all with different abilities was so cool. The sound effects, music and visual effects were all so well done.
Tho I found a couple bugs:
Sometimes when selling a troop and buying a new one, the newly bought troop would spawn inside an already owned space instead of the newly freed space. This would also make both troops uninteractable until I finished a round.
The other problem was that for some reason after extensive selling and the problem mentioned above, my last 9th slot became unusable. I couldn't buy a new troop or put any troop in that final slot, even tho I had that space free.
One gameplay complaint comes to mind:
Since the enemies phase through walls, and troops can be placed anywhere, the best strategy is to just stack Melee characters in one pile, and ranged troops 2 blocks behind the melee troops in another pile. There really wasn't an incentive to spread troops out, even in map 2 with that branching path.
All of these aside, the game is very well done for the time it was made in, and it was still a lot of fun to play.
Hope to see more from you!
This was honestly so good to play, on the same level as CouncilRyS RPG. Great gameplay, great visuals, great sound design, great puzzles, and the writing left me wanting more, just all around impeccable stuff!
I also found out that picking up Mumei's globe mid-air after a throw will spawn a second tower on collision. This was never really useful at any part, but thought it was a cool find.
Still can't believe this was a jam submission, such a good game!
Pretty simple RPG game. I was surprised about the implemented combat features, throwing weapons and casting spells. But there wasn't any other use for equipment. Every item has a value but nowhere to sell them at. Having more things in the map aside from enemies and loot would've been nice, but with the time constraint I felt it was pretty nicely done.
I really like this game, it's quite creative and fun. Tho I realised some ilnesses could be cured by two or more different medicines, one usually would be much simpler to make than the other one, such as he NNN pill. I think it cures maybe 3 different illnesses and only requires 3(*) steps, making any other medicine for those ilnesses not even worth it, which in return causes some of the ingredients to never be used. I feel like every illness should have a unique medicines. As references tho, all of the ilnesse, medicines and ingredients were a lot of fun. Great stuff.
Hello, I really like this game. All the references are wonderful, and the atmosphere is really good.
Now I'm at a standstill against Hakos Baelz tho, and it would really help to know her exact HP value and if she becomes immune to status effects after "going all out". No other help really needed, yet...
Thanks!
Could you possibly give insight on how to get the Spanish achievement, and the "special song"? Also, what is the difference between 100% and 100% with a star? Thanks! Overall great game. Second ever Hololive fan game i played, and it really put me more into the Holo sphere. Even if you aren't known for DOOG nowadays, it will hold a special place in my memory.