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Gonna follow the other commenters’ cue and gush about the visuals, but how could I not? The game has an incredibly distinct style, and the walking animation is really nicely done. I’m also vibing with the character interactions, I had fun reading them.  I wish there was a slight cue where you’re supposed to go, it took me some wandering before I realized the cursor changes in certain corners. The game also bugged out for me when I was talking to the skeletons in the third room, the dialogue box didn’t close so I had to restart. Overall, fantastic work, kudos to you both!

Thank you so much for the kind words! We definitely had some big ambitions for this project—maybe a bit too big in some areas—but we did our best to pull it all together. We're really glad to hear you enjoyed it, and we truly appreciate the support!><