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(+1)

Interesting.  I will call it that.  The gameplay works out alright, even if it felt a bit slow to move around the map. The abrupt ending was a bit unexpected, but it was fine gameplay.  I only died 7 times along the way! :D

Notes:

  • Enemies tend to roam around the screen after the player knocks them out of bounds.
  • Player can still move around while being spoken to...?
  • While being sucked in by the purple monster, player's x-position was suddenly moved a LOT to the right after attacking with a sword.
  • An ant got stuck along the grave stones. Look like it has something to do with the wrap around used for path finding.
  • In the room with the tree dungeon, travel north is partly blocked off due to bush obstacles, but they only show up along one side of the map.
  • There is a noticeable frame rate drop while the torch is equipped.
  • You don't get a health recovery when you buy the +1 Heart at the shop?
  • Was not able to screen capture it, but a bug was stuck in the walls into the tree dungeon.
  • Shift is not the best button for an action key, given what happens with Windows systems.
  • After I rescued the 2nd person and talked to him, the game... ends? 
  • Bonus: Nice to see the player can wrap around a path blocker while walking into one.

Hey thanks for playing. Can definitely tell you were paying attention when you played. Thanks for pointing out the bugs. I am aware of quite a few of them but you brought up some new ones so appreciate it. I did intend to have another dungeon with the princess, to have some more closure to the game but I ran out of time unfortunately and so quickly wrapped things up with the last townsperson mentioning to come back when I've added more to the game. Thanks again for playing and for your feedback. 

(+1)

Thanks.  I don't try to be nasty when I point something out.  I always aim for the best game I can produce when making one and I assume everyone else shares a similar belief, so if I notice something, I say it.