Interesting. I will call it that. The gameplay works out alright, even if it felt a bit slow to move around the map. The abrupt ending was a bit unexpected, but it was fine gameplay. I only died 7 times along the way! :D
Notes:
- Enemies tend to roam around the screen after the player knocks them out of bounds.
- Player can still move around while being spoken to...?
- While being sucked in by the purple monster, player's x-position was suddenly moved a LOT to the right after attacking with a sword.
- An ant got stuck along the grave stones. Look like it has something to do with the wrap around used for path finding.
- In the room with the tree dungeon, travel north is partly blocked off due to bush obstacles, but they only show up along one side of the map.
- There is a noticeable frame rate drop while the torch is equipped.
- You don't get a health recovery when you buy the +1 Heart at the shop?
- Was not able to screen capture it, but a bug was stuck in the walls into the tree dungeon.
- Shift is not the best button for an action key, given what happens with Windows systems.
- After I rescued the 2nd person and talked to him, the game... ends?
- Bonus: Nice to see the player can wrap around a path blocker while walking into one.