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Still a little masterpiece. Say, do you think you could provide pictures of the vector maps of the levels? I'm interested in understanding Doom level design and it would be cool to see how it was done.

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thanks!

Game artist/designer is Paranoid Cactus - I cannot cover the years of experience he has, but the usual Doom mapping rules apply:

  • shading using sector lighting
  • peaks of next section
  • give the map a sense of scale (see laval pools)
  • secrets!
  • some elevation to make it more interesting (caves are "below", vantage points are "higher" ...)

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Whoa... Cool! Kudos to him!


Also shit I wanted to reply but accidentally reported the comment, I'm so sorry, the buttons are right next to each other and I didn't pay attention 🤦

I updated the description of the report to say it's to be ignored, cus I can't find a way to eliminate it. Sorry again..