"N fcvevg erfgberq
N svany srng
Gur bzra'f dhrfg
Vf abj pbzcyrgr"
Hell yeah, great game.
Ooooh, ahzore bs fgbarf. Yeah that makes sense. Either way, I solved it (naq V erzrzore fgnegvat jvgu gur abegujrfg bar gbb yby).
Actually, I think I'm very close to the end of the game! Gur frpbaq raqvat, V zrna. V whfg arrq gb svther bhg jurer naq ubj gb... "tvir nyy zl guvatf ohg zl urneg". Vf vg ng gur nygne?
By the by, I also wanted to thank you for the helpful clues throughout my time with the game!
Jryy, gheaf bhg nyy guvf jnf cerggl rnfl!
Nf sbe gur Jnfgrf, V ubarfgyl gubhtug gur fnaq qenjvatf jrer tbaan unir n pyhr gb gurz, eryngrq gb yvxr, gurve cbfvgvba be fbzrguvat, ohg guerr bs gurz unq rabhtu bofgnpyrf gb qrqhpr gur pbeerpg bar, naq gur ynfg bar jnf whfg n ovg bs gevny naq reebe. Jnf gung vagraqrq?
Eh, it's ok. I actually need a little help... with this same maze again 😅 this time I actually do think I have the "key".
V tbg vgf ybpngvba va gur Ybfg Ivyyntr, jvgu nyy gur erq fuebbzf, naq V tbg gung fznyy znmr'f neebj cngu, va gur fnzr jnl gur Pnir Znmr unf vgf bja. Guvat vf, V gubhtu gung jnf gur xrl vgfrys, naq abg whfg n uvag gb xabj ubj gb ernq gur neebj qverpgvbaf, ohg V gevrq obgu neebj frdhraprf naq V tbg abguvat. Nz V zvffvat fbzrguvat?
V znl znxr nabgure cbfg gb nfx nobhg gur Jnfgrf lbh haybpx ol cynlvat gur Pnecragre'f Ynzrag, ogj. V'z va arrq bs fbzr uryc gurer ea 😅
Vf vg whfg gb pbeeryngr gur qverpgvbaf lbh gbbx va gung uvqqra pnir jvgu gur qverpgvbaf jr arrq gb hfr gb tb guebhtu gur Pbeny Sberfg pnir? V'ir gevrq gb hfr obgu frgf bs qverpgvbaf nf n xrl jvgu gur syhgr, ng gur ybpxrq qbbe, ohg V tbg abguvat.
Fvqr abgr, V'z nyfb gelvat gb rkcyber gur jnfgrf lbh trg sebz cynlvat gur Pnecragre'f Ynzrag, naq fb sne V tbg gb zrrg gjb pnir qjryyref jvgu qverpgvbaf... ohg ab erny vqrn bs jung gb qb jvgu gurz.
Bx, pbby, gung orvat fnvq... jurer gur uryy qb V tb abj gung V unir gur cvpxnkr? Lbh'q guvax gur orfg cynpr gb tb gb jbhyq or gur bayl cynpr va gur tnzr fb sne jvgu ebpxf gb oernx.
Nyfb, V unir genafyngrq gur fcrrpu va gur grzcyr, V gubhtug gurl jrer whfg pyhrf sbe fbzr bs gur chmmyrf (jneqra bs gur jbbqra ibvq sbe vafgnapr).
Nyfb V sbhaq yvxr, gjb frperg tyvgpul rlr nernf ol pbzcyrgr nppvqrag. Bar ol gur boryvfx bs gur Pbeny Sberfg, ol whfg sbyybjvat gur ebhtu cngu naq gura vagrenpgvat jvgu gur boryvfx, naq gur bgure ol whfg... vagrenpgvat jvgu n pbeare bs gur znc va gur Pbeny Sberfg. Yvxr... jung??? Jnf V fhccbfrq gb qb nal bs gung?? Vf vg n yngr tnzr guvat???
So.... V jnf noyr gb fghzoyr npebff gur cvpxnkr orsber ernyvmvat gung'f jung gur gnoyrg pbhyq'ir urycrq jvgu (cneg bs zr srryf yvxr gung'f n ovg pyrire naq gur bgure cneg znxrf zr jbaqre vs vg'f n ovg neovgenel gb frr vg nf n pbzcnff ohg bx), V jnf noyr gb oernx gur ebpxf va gur abegurea ebpx znmr, naq sbhaq gur pnir'f aba-rhpyvqrna angher, fb gung'f qnaql. V fghzoyrq hcba gur ybpxrq tngr jvgu gur jneavat ba gur fvqr, nnnnnnaq... jung ryfr vf gurer?
I remember this was my first interaction with the Flora series. Heck, it's how I found out there even was a series. I wanted to find out more... it was a little rough to find a starting spot. I read a few comics but work stuff made me unable to continue... but it never really left my mind.
Now I'm here again, by pure chance, pondering about going back to it once more. And in the meantime, I'm playing this obscure little gem.
Aye yeah, this is pretty damn cool
Alright, beat it! Got an A Rank, I dunno if that's the best one or not, pretty respectable for a first playthrough tho. The ending I got is the one where she wakes up in a morgue, so... by crossreferencing with other comments, the rank is independent from the ending you get, and what I got was the middle ending in terms of speed (I've seen the fastest ending in a playthrough, I'm assuming she'd wake up in a buried coffin in the slowest ending, which... yikes)
Btw, the code I got was a great reward! Trying to avoid spoilers here: I see some of them apparently weren't used in the final game, and the last one is a pretty neat detail.
Edit: Phew, finished the full map of the game! Or, well, the best approximation that seemed logical to me, some areas are completely isolated by doors. Still, it all seems to fit well together!
Ok so uh...
...the QR code is unreadable. It's all crumpled up due to the small window frame, and we can't enlarge it so we can't read it.
Is this intentional?
Edit: ok I saw someone's playthrough, got the link to the thing and was able to finish the game. Very slow burn, this one. I'd almost argue the start is quite boring and that none of the pictures really got me... but then she started to appear. Ngl, in the hedge maze, she did get me. The moment after the game suddenly "stopped working" was when everything went ass over tea kettle, very well done.
I need some help for another game of yours, Wonderflower. It straight up doesn't work, I can't make the game... well, play. I start a new game, but after the screen fades out and then fades in... nothing happens. The characters are in their idle animations but the game is dead silent, their text boxes don't pop up, and none of the keys work. Same thing if I then tried to load a game, and the same happened with the downloadable version. What could be causing this?
Also, this game was pretty cool! Very well made, managed to plow through on my first try.
Ok so maybe it's just me, but I've noticed something. There's one coin missing in the Forest, the third one in the "wall jump trees" that lead to the bridges... but like, I also found 65 coins in the Toy World.
...so I guess it evens out? Is this intentional?
Edit: Wait, nevermind, can't find the 65th coin again.
Edit 2: so it took me doing the thing I needed to do with the 127 coins I had, and being unable to finish that task, and then enter the Forest level again, for all the coins to reappear, including the missing one. Wonderful.
Edit the III: In hindsight that was a fairly minor issue, I had a good time with the game, good show
So, I beat Phase 1 a few days ago (then the holidays started), and yeah, it's pretty well made so far! I know there's qualms about having to do a really time-consuming task which takes a really long while, but y'know, I think that is the point, finding windows of opportunity for the task.
My only complaints regarding the gameplay, I could be wrong about them, comes from some of these munters having no cue for when they're active. It's not an issue for the clock guy, but for the pumpkin spider... well, he can spawn in one out of three areas, which take a while to get to all of them, only for me to realize he didn't spawn yet, and I just keep running around until he spawns.
Maybe there is a cue for him spawning, I did notice there seems to be a whooshing windy noise that could be for him, but I'm not certain. Still, it did help, even if it was actually placebo and I didn't know. But it could be made a bit more specific...
...and that's a nice segway into something that does bug me about the game: you have no clear idea of what these guys do until you die to them once. You can maybe guess one or two things about them, but it's really not enough. I know this is probably to encourage trial and error approaches with them until you're told what they do, but by that point you might as well just have some way of knowing what they do before being thrown into the thick of it with just the instructions on how to move around and do things. I don't think people would enjoy having to keep dying to different guys on purpose just to know what to do. Plus it kinda takes me out of the immersion when I'm expected to die a few times in order to have a chance to win, when I'd assume just our wits could've been enough from the get go.