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mikebracais

186
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1
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A member registered Nov 12, 2019

Recent community posts

So, I have a question, besides restoring power a bit when the right switch is set to B, what does shutting off the power do, exactly?

Short but sweet!

I still wonder if high difficulty is always meant to equal fun or not. Not just for FNaF fangames, but in general. Y'know?

I guess it depends on what you're looking for. If you just want something to pass the time and relax after a busy day, I guess difficulty wouldn't be what you'd be seeking 馃槄 

Sounds neat! I'll see if I can do it.

Hmm, that really sounds unfortunate... I assumed you'd be able to deal with either Benny or Chickadee before Dolly but I guess that's not the case, damn. Maybe try to stare at one of them a lot to delay their next move as much as possible, then deal with Dolly, then with the undelayed one and then the delayed one? It's a long shot, I don't know how the delaying works overall, but if it lasts for longer than just the time you're staring at them, it could maybe work?

Ahhh, gotcha

...so it's S unless you're playing on Master Mode, in which case it's M? What's uh, what's the catch here?

This game has been a really cool surprise! Very fun, very cool twists, excellent work! I also like the sailing theming here as well, I always figured these were landmines, but water mines does make a lot more sense. 

Also, quick question, what's the max rank you can get on Adventure Mode?

Ah, it's alright. Thanks anyways!

Do you think people will make a page to archive ScotProductions' teasers?

Ahh, I see I see... I know they're manageable, yeah, I was just wondering if there was any sorta rubberbanding to force it to happen. Anyways, thanks for the reply, pal! Say, if it's alright to ask... do you know how the scoring works when you deal with Freddie? I made a post here some time ago, and I basically figured out how you get score every night, with all the other characters. However, Freddie (and in a way, the nights he's active in) works in ways that don't seem very consistent at first glance.

Hey, I actually have a question... regarding how Benny and Chickadee can sometimes sync up onto your doors. Is there a mechanic in the game that actually makes them do that deliberately, and tag team you up? Or is it mostly up to chance, timings, and you stalling them that ends up allowing that to happen naturally? 

That would be a funny idea but this game will probably remain untouched. Maybe it'll appear for the sequel, who knows.

Hot damn...

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Hmm, at most, I think the option for rectangular camera icons and a circular music box wind up meter would be neat. 

Besides that, I'm honestly not sure what else could require a change. Maybe allow for some keyboard binds to some actions. Spacebar to pull up the camera maybe. Another key for the flashlight, at least on the cameras. Maybe a key for the mask too. 

"bam" is an onomatopoeia, it's just an expression for "BAM, door open" 馃槄

Sometimes tho, I think the music turns off when Po is right next to the office, meaning you have very few seconds before her next move, which is right into the office. 

Ya, you can also just put on the mask a second or three after Dipsy disappears from that camera, it won't be too long before he appears, and the asthma meter won't fill up entirely.

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With Dipsy, you're meant to preemptively put on your mask before he storms the office. You see him walk towards you in the cameras, even has a few positions in the room right before the office. When he disappears from that camera, that means he's about to enter, put the mask then. You can technically still put on the mask around the same moment he opens the door, but any later and you're done for. 

Tinky Winky on the other hand, I think he's really just meant to act as a timer of sorts to throw you off your loop if you forget about him, rather than forcing you to keep tabs on the office. That's why he pulls you away from the monitor and gives you ample time to put on the mask. You see his progress to make sure you can do all the stuff you need to before he interrupts you. It might make him way easier compared to the other tubbies, but to be fair, I can't imagine how tougher the game would be if you also needed to pay that much attention to him as well. 

Ahh, got it 馃憤

This looks curious... I'll check it out asap.

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So, this is honestly one of the coolest projects I've seen! Everything about it feels both nostalgic and uncanny, from the visuals to the gameplay, it all just works! 

One thing I was curious about was the score, and how you gain points... if it's fine for me to do this, I'm gonna share what I found:

- At the end of every night, the remaining breaker stress you'd be able to amount (aka, 100 - current breaker stress value) is multiplied by 10 and added to the score. Finishing the night after blacking out the breaker means no bonus. I'm not sure what happens if the blackout happens due to Freddie.

- Every time you successfully deal with Benny or Chickadee at the doors, you gain 50 points. 

- You gain 5 points for every second (more or less) you spend stalling Benny or Chickadee in their respective last cameras. 

- You gain 30 points every time you successfully ward off Foxie. 

- Dolly gives you jacksh*t

Now, Freddie is the only weird one, and on top of that, Nights 4 and 5 seem inconsistent with how you gain points. Like, at first I thought you gained 50 or 60 points every time you scanned Freddie in the garage, plus a bonus related to the total amount of times he moved... but it doesn't seem 100% consistent. On top of that, from some footage I saw, Nights 4 and 5 just give you extra points besides the current night score and the breaker bonus. The value isn't consistent either, and sometimes it's just non-existent. So, if it's ok to ask... what's up with that?


Edit: Ok, so I may have figured out a few more things:

- The unexplainable bonus on later nights might actually come from some scans of the garage while Freddie was somewhere else. Every time the garage was scanned with nothing in it during a night, it seems to add a 100 point bonus at the end.

- Furthermore, a playthrough I saw had a 40 point bonus at the end of the night after blacking out and having Freddie play his jingle. I'm not sure if that's the actual reason, but it seems to be the case, I could be wrong.

- The only thing left is the point value you get from dealing with Freddie and I'll be honest, I think it actually depends on how slow or fast you are at pressing the Scan button when he is in the garage. I'm probably wrong, but the longer you take, the greater the point bonus, and if that's the case, I assume it only increases by 1 per "second" (the same time unit as Benny and Chickadee's stalling bonus), starting from a base value of 50. I assumed it was related to the amount of laughs Freddie did before going to the garage, but after counting them, it doesn't seem to be the case.

If I'm not mistaken, that's what Golden Freddie says when he spawns.

Pretty fitting, honestly.

Hey, I gotta ask ya something, how do you figure out the code to access the Dream Night? 

No problem! I'm coming hot off of having properly 100%ed the game, gaining access to the final secret world, it was a good time. I can also confirm, only the Green and Pink Worlds' switches have this glitch. The Yellow and Orange Worlds' switches work as intended and can be activated after missing them on your first trip.

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Ok so apparently, when you first play two of the four main worlds, a glitch makes it so that the switches to open the secret world only works on your first visit. That's why only two of them are functional on a return trip. If you missed the other two, you sadly need to restart the whole thing for them to work.

Also, funny thing, I thought about this game again because of, well, the Gilgamesh tale, and its references in that video by Sagan Hawkes, Escape: Triassic Hall. Just thought it'd be interesting to mention.

Ah, superfly! And sorry to hear about that as well...

Nothing silly about that! I kinda do it all the time to be completely honest. It's redundant sometimes but hey, in the times the OP sees it, it's worth it. And yeah, I remember seeing just the multitude of items, tools and ways to use all of them, very gnarly stuff.

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Whoa... Cool! Kudos to him!


Also shit I wanted to reply but accidentally reported the comment, I'm so sorry, the buttons are right next to each other and I didn't pay attention 馃う

I updated the description of the report to say it's to be ignored, cus I can't find a way to eliminate it. Sorry again..

Still a little masterpiece. Say, do you think you could provide pictures of the vector maps of the levels? I'm interested in understanding Doom level design and it would be cool to see how it was done.

Man, it's all gone...

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Wait a minute, I KNOW THAT GUN WITH A FACE!!! It reminds me of the Genie from Middens!

Man, I still need to try this out

This is such an interesting idea... it's not the actual MMO, it's a text-based replication made by a super fan so that they and others can plan out what to do in advance so that folks can use the most of their short playtime window. And by doing that, the fella probably immortalized the game in paper format! This is really cool - it's like a kid making a board game or card game version of a video game they love! 

So... I take it the game has been finished?

Yeah, I feel you there. I know we're merely a Storyseeker, we only seek stories, we do not make or interact with them, but still, kind wished there was something we could do. We're the only ones not stuck in time after all.

My condolences go to you.

Wow, the description of this game is straight up lying to you, damn.

...the hell is that even supposed to mean?