Now that would be cool. And who knows, maybe that's being saved for the second part of the game! It does fit the aesthetic of that place more than the poolrooms.
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Yeah, I can agree with the first rooms feeling a bit more clunky, but it was only really the first area, and even then, a pool room near a spa-like area, close to a lazy river area that leads into a staff only "reservoir", leading into the slide area which starts off from the shower and locker rooms... It does feel pretty natural to me.
I wholeheartedly agree with wanting more abilities, there was that underwater vent, calling for me, and even though I was kinda relieved that I didn't need to go into it, I was still curious about what was on the other side.
Also, what's the deal with the door hidden behind the Lazy River sign?
Ok, so... I've been seeing others' sugestions, and yeah, while a slightly better jump and maybe being able to run would be nice, I honestly couldn't believe we couldn't slide on the, er, slides. My disappointment was immeasurable and my day was ruined (jk).
Now, let's see... Really like the premise, the fact we're just a dude stumbling in there due to our job, how the empty lots already look like those liminal images of hills and way-too-neatly-put-together houses, but without the houses (imagine if that's the ending, leaving the underground into a city that looks just like that, huh), the looks of the locations, how the fact so many of these rooms would serve no real purpose or just be completely out of place or built in a completely anomalous way in our regular reality... The fact you went out of your way to mention the water was warm was a nice touch.
The control panels were a neat little distraction, I do like how they look quite a bit, hopefully they get more complicated as you advance through the game... Those puzzles that did not include the control panels, but rather usage of the environment, either by interacting with it or through platforming, were great! I really would like that to be a constant throughout the remainder of the game, especially the former!
Lazy River was the first part that really got me, by that point I was already immersed into the whole ordeal... Took me quite a bit to find that big kiddie park, I was going cuckoo when walking down the path, in a good way!
The Reservoir and the Slides were the second parts with the most tension for me. Seeing how the floors interconnect, the seemingly meaningless rooms, the unnecessarily deep pool right below a hole on the ceiling, the rectangular vent under the water (which I was dreading having to get into, not gonna lie), the reservoirs themselves looking like regular indoors pools but with sunken walkways, divided by actual spa pools ...it makes the whole place almost make some sense, and yet it doesn't in the slightest! But then there's the signs advising not to dive, the jacuzzi, the look of the slides themselves... These look perfectly normal on their own, just absolutely out of place, and I love it!
The Locker Room was the most memorable bit to me. The eeriness of the surrounding darkness set the mood, the interactivity with all the faucets, lockers and showers, the dread of many rooms being similar, almost impossible to regularly navigate, the message on the mirror, the panic I started feeling as things started making noises behind me, it felt real! I was feeling a bit panicked, scrambling my way out of these now claustrophobic rooms and hallways of lockers and darkness! I didn't know what was chasing me, and I didn't want to! Genius idea to have Exit signs guide us, such a simple impulse done very well!
Amd as it turns out, it wasn't just a Spa! It was a complex of, possibly, many commodities, a mall even! Don't know what's an "In and Outlet", but I can't wait to see how they'll look like.
One last question... Will we ever get an explanation as to why this place exists, or how, or if it even does exist at all? Or will Anemoiapolis remain as one of those unexplainable mysteries of our reality?
There was that moment where I wanted to open the door to the lazy river, right at the end of the first area, but I was too close to the door, so I got crushed into the void. No loading screen, no visuals, but I could still hear the sounds of running water and such. Can't remember if I was hearing my footsteps, so I can't confirm if I was still able to move or not.
...just realized how much this kinda sounds like someone no-clipping into the Backrooms, huh.
Finally played the demo! I've been saving myself from spoilers to play it! And it was totally worth it. It was a really unique experience, exploring these odd, somewhat nonsensical rooms that are still grounded enoughly into reality, the feeling of dread and helplessness in some areas as well, the panic I felt in THAT area (you know the one), I'm just so glad I got to experience this for myself.
One thing that I found a bit more annoying was the first jump. I kept falling a little too many times than I would like to admit. I dunno, part of me feels the jump's arc doesn't reach far enough, or that there's not much room for mistake. I know we're just a regular dude and not Mario, but a leap of about 2 feet is kinda pathetic 😅 especially when that's the only leap of that kind in the game, I think.
Also, I noticed the lack of a run button. Definitely not necessary in most areas, but in others, I felt like I wasn't moving fast enough. It was only at the beginning though, on the first area.
Everything else was great, even the voice acting!
Turns out, the game never went past that demo. The guys took everyone's money, and ran off. The guys they worked with that weren't exactly part of the team, like the music composer, know nothing of what happened or where they went. Even the official website is gone, up for sale.
This is really freaking sad... but what they did was just disgusting. Hope they do face charges.
At least you can still get the demo on Gamejolt, along with the OST, composed of a whoppin'... 2 songs. Riveting. And hey, secret tip: while the KickStarter page has proven to be filled with crass lies and empty promises, there is a secret message in there to be found. In fact, I also hid it right here in this message, to save you time!
Well, if I can't pay for a complete game, I'll take the free demo and keep it. What these guys did really is despicable...
Ah, for anyone still wondering... it is official, as of now. Turns out, the game never went past that demo. The guys took everyone's money, and ran off. The guys they worked with that weren't exactly part of the team, like the music composer, know nothing of what happened or where they went. Even the official website is gone, up for sale.
This is really freaking sad... but what they did was just disgusting. Hope they do face charges.
At least anyone can still get the demo on Gamejolt, along with the OST, composed of a whoppin'... 2 songs. Riveting. And hey, secret tip: while the KickStarter page has proven to be filled with crass lies and empty promises, there is a secret message in there to be found. In fact, I also hid it right here in this message, to save you all some time! Something to push the demo's GameBoy style to the... next generation.
Really liked this one, very neat puzzle game! I like how we never see the Wizard's original form... so he was created by the blue wizard guy (I forgot his name)?
I also liked the secret cheat codes! I even managed to guess 3 before... y'know. But...
spoiler territory below
...there's one more that you don't tell us about, and I guessed it! One thing I don't get though... what does the winner code do? Change the dialogue of everyone to the one that appears after you beat the blue wizard guy?
Alright, I am so close for finishing the game with the best ending! Got the...
[le spoiler territory]
...Silver Crown, and I do have a good idea of where the Golden Wand might be! I even beat the Tower of Gargax (very neat game as well) to figure out what the book said... shields and serpents!
Problem is... which ones?... oh boi...
Edit: ...oh, you devious lad! Such a clever idea! Really nicely done! All in all, super fun game! Really enjoyed it!
Well, as a Portuguese myself, this oughta be interesting! It ain't all that frequent that we get back on the spotlight as the sea-faring adventurers we used to be!
I'll get to check this game out as soon as I can!
You mean thiis: "Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz 1.99 GHz" ?
Also, I beat the game as well! Really good, the last two worlds were pretty creepy. Too bad the Hub+ isn't a permanent choice, but then again, if you found the Secret World, there is not much problem with it either.
Ok, so... I tried that, and the same that happened last time happened again: I can move and jump, but the camera is stuck looking up. It moves down if I hold the menu button, but that's it.
Another thing... sometimes the game just kinda freezes when I get a crystal. Right now, it happened when I finished the school.
Hey, you seem like the kind of guy who likes to find secrets. I just wanted to ask you two things: one, I can't find the Orange Guy in the Sky World; two, I can't find a secret in that world either... Can you confirm if there is one in that level?
Edit: Ok, nevermind about the Orange Guy, I found him. I really am blind :P
Still don't know about any secrets in the Sky Level though.
I'm not gonna lie, this looks pretty fun!
Something good had to come from this creepypasta-like character. We all know it sure wasn't gonna be the movie.
Edit: Ok, one thing confuses me. You can reveal any tiles that enter your line of sight, and at the end of the turn, if any revealed Forest tiles are out of your line of sight, you turn them down again. But... why? What effect does that have on the gameplay? Is it just to confuse the Searcher in terms of which tiles have they searched yet?
On second thought, I can see that happening, and it's actually a pretty cool mechanic.
For a small demo, this made quite the impression! There were some puzzles where I had an "aha!" moment, which is always great. I especially loved the puzzle that led to the post-end secret, requiring most of the stuff you've learned about how the light beams work. Don't know what the secret itself means, but i'm seriously considering getting this game!
This looks really cool! Just what I was looking for to quench my recent thirst for Liminal Spaces' content. If it isn't asking too much, how's the development of the next part of the game going? It can't be easy.
Wow. Este jogo, esta experiência, são fantásticos! À medida que ia descendo cada vez mais a "toca do coelho", ia ficando cada vez mais nervoso, aterrorizado, e intrigado. Adorei as referências a alquimia, como o Corpo (Sal), Mente (Mercúrio) e Alma (Enxofre), os três princípios e componentes da Prima Materia, no fim do jogo, a Lua (Prata), e o Sol (Ouro), que juntos, acreditava-se que formariam Platina, isso tudo. O que mais adorei foi resolver a cifra, e descodificar tudo. Cada mensagem, na página, no início do segundo jogo, até a página 2 que, aliás, me confirmou que tu és, de facto, português, e eu acho isso fantástico.
P.S. O símbolo para a letra K, é o símbolo para a letra L, mas invertido, certo? Foi a única que não apareceu nos textos.
P.P.S. Portugal ou Brasil?
Hi, I'm loving the game so far, but could you please satisfy my curiosity about something? Those variables in the readme file, what do they do, what do they control? Also, how does the whole SHARECART schtick work?
I hope you don't mind answering these questions.
So far, the game has been an amazing experience. I love the aesthetic, the mechanics, which really reminds me of actual programming (because it is programming, so this comment was a bit redundant), I love the amount of secrets around that I have yet to discover or fully explore, paths I have yet to take, and the fact that the game is not very talked about ends up working on its favor, as every discovery is genuine, an epiphany. That being said, I'd love to see if more people would like to collaborate to find our way around this hidden gem.