Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+3)

The mobile market is saturated with big players and attention seeker games. If you do not walk that path, you will have a hard time to get attention to your game.

Maybe it can help if you concentrate on making a game first and a mobile game later. What is it about your game, that makes it a "mobile" game? Does it need the gyro sensor in a phone to work or what? Is it about attention span and casualness? People play silly games on desktop too.

While Itch has capabilites to upload some mobile games, it is specialized for desktop. Oh, people do ask for mobile versions of games all the time. But they searched out the game for the game's sake and not because it has a mobile version. So you might find a certain bias for non mobile games here.

(+1)

Thanks a lot for the thoughtful reply! 🙏 Your point about focusing on making a game first, then thinking of it as a mobile game really hit me. We're also reflecting on the game itself and working on adding more gameplay depth. Really appreciate your insights!