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Tsuyuri57

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A member registered Jun 13, 2025

Recent community posts

That’s a really clear and structured way of looking at it. Thank you for breaking it down like that. I like the idea of focusing on people who are already likely to enjoy the type of game we’re making, rather than trying to convince everyone. It’s a great reminder to be more intentional with targeting.

We're working on improving the gameplay and preparing a new version of the game. Once it's ready, we'll upload it to itch.io and give it another shot! Wishing you all the best with your projects too!

Thanks a lot for the thoughtful reply! 🙏 Your point about focusing on making a game first, then thinking of it as a mobile game really hit me. We're also reflecting on the game itself and working on adding more gameplay depth. Really appreciate your insights!

Our team poured a lot into making a mobile game, but it hasn’t really taken off like we hoped. Does anyone have tips or strategies for getting more players, or any experiences to share on what’s worked for you when it comes to promoting a mobile game?