The art is good, the music is nice and relaxing (and certainly gives me great post-jam cool down vibes!), but the gameplay is sadly lacking. There's a few things that could be improved upon:
First, the pace is too slow. I don't want to need to wait a minute for a customer to show up.
Next, customers don't wait long enough. You can only realistically get 5 or 6 ingredients onto the potato before they leave.
I see this as being very similar to the Papa's games, so my improvements are based on them and what made them enjoyable.
The lineup of customers giving you multiple orders to handle all at once.
The chain being more complex due to each step of the process requiring something slightly different.
Being able to prepare multiple things at the same time.
There's never a reason to have more than two potatoes ready at any given time - customers simply take too long to show up for that to be a concern.
Beyond that, setting up the potato is too simplistic - until you get to the final step where it's a panic to read what the customer wants, figure out which thing it actually is, and then apply it. You can't even do things like prepare some things that appear to be more common (even though I think the requests are completely random?) because you can only have 1 potato on a kitchen tray at a time (or at least, I couldn't get there to be two potatoes in the kitchen at the same time..)
In short, it could use just a bit more polish and balance. Well, from the outside at least. Knowing how these things work on the inside, setting up what I'm describing here would probably have taken another 3 days, or for it to be in the plans from the start. It succeeds in being a cozy (albeit really slow) game, so if that's what you were going for, good job! You nailed it! If not, well, back to that polish bottle.
In any event, I hope yall had fun and learnt something! Thanks for jamming!