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(+1)

Thanks for the detailed review and suggestions!

The lines was a development process I decided to give up because I wanted to add more content(To be fair I have no idea how to make them...)... sorry for the inconvenience in the gameplay.  If I tried to add the line the game will probably have like 3 upgrades haha

Same with the zoom in function... another mechanic I missed(And it was an important one) for my game content reasons. This turned out to be a bad choice haha since everyone is commenting on this.

I cut a lot of time in polishing, And the button animation was deleted since it didnt work...(Turns out I misconnected the nodes and it was a 1 minute fix when I looked at it post jam). So I missed a bit on the actual clicker part.

Thanks for the advice on PlayOneShot()! I had no idea about audio stuff and only know how to use Play(), but I can always learn in these jams!

(+1)

No worries, I know how it is to miscalculate the time, I had just the basic enemy, 2 layouts and no pause menu for mine, so I had to employ my friend who also made the music to spend his left over time to add some more content :P