This game was very impressive, especially for a game jam with the features & end-to-end player experience. After becoming familiar with the core gameplay, I began to explore the latest level, seeing the contributions of the previous players. To exhaust my remaining energy for the day, I settled on assisting with other peoples' gardens, & starting my own. I plan to log in the next day to see any changes in the level I was in, or to check out other levels.
I will be looking forward to what you & your team makes next. Some feedback:
- For the first-time user experience when spawning into the level, the UI felt a bit overwhelming, although the utility is there to teach the player. Perhaps you can stagger some of the initial information into sequences, so the player gradually learns the basic controls as they're traversing the environment.
- It would be nice to view the level name when pausing the game, so the player knows which level they can return to on another day.
- The 'action ready' cursor needs some tuning for accuracy, so that it is accurate on where the action is ready to be performed, & the location where the player initiates the action.
Congrats!