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Ah you're right, that would be a very simple workaround! ðŸ˜…

I think it might be worth some kind of note about this on the main page for this plugin-- it took a bit of troubleshooting for me to deduce that the plugin was breaking for dialogue in my minigame engine (where it's called with renpy.say) but not in body text (where it's invoked in the standard renpy way).

You're welcome.

I can edit the main page to mention that.