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hamaonoverdrive

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A member registered Oct 25, 2018 · View creator page →

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This is a very well put-together and grounded depiction of a bad relationship. Watching it fall apart was delightfully painful. 

A part of my drive to make this came from the desire to see characters types, builds, and dynamics that I want to see more of. Happy to hear that it landed for you 😌

I really enjoyed this one. A nice vignette about what could lead two girls to play a game of russian roulette with two heart-pumping ways it could end, both of which are very satisfying imo

That was oddly cute. A really fun look at how the power balance in sadomasochistic relationships like this one can be really fraught

I was surprised to play this knowing that you only found out about the jam partway through, because the level of attention to detail here is immaculate. The cutesy ui adds a lot to the dissonance in the last part of the game.

Finally got the time to sit down and play this, what a touching game. The relationship between Gerry and Oberhau was so sweet, and the framing narrative of bringing together misfit people who need to hear stories like these was also really moving

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AND women are in managerial positions managing said bloodsports #equality

Glad you enjoyed ^^

Hell yeah! I hope you enjoy it ☺️ 

I look forward to your reaction to chapter two, once I make it 🤭

Wonderfully melancholic depiction of yearning, poetic and focused on what it wants to tell. Both the restricted color palette and original music do a great job adding to the experience here.

Rounding off the Banality quartet with Maddie's POV and a hearty dose of the nihilism and humor that the series is characterized by. Looking forward to whatever you move on to next!

What a wonderfully executed little game about working as a mechanical turk in the era of LLMs. Definitely a game that makes good use of the medium, and makes incredibly good use of the talent at work here to complete in 9 days!

Although, on a technical note, this game is the only renpy game I've played with severe performance issues on my dev laptop (even when downloaded). The line 

show black at MoonMotes as test

seems to be the worst offender-- having a button in the preferences screen to turn off that shader (much like the scanlines) would be appreciated.

Yup, this is with

camera: 
  perspective True

When I didn't have that enabled the image just disappeared when I tried the front and back positions.

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This is super useful! I definitely will be using this for some of my next projects. 

I was poking around a bit and found that transitioning between different depths of positions caused some unexpected behavior. For example, the following causes the character to jump off to the right and then ease left instead of easing forward:

show eileen at scene_right_far
pause
show eileen at scene_front_right_far with ease

But the following works fine:

show eileen at scene_right_far
pause
show eileen at scene_right_far:
    ease 1.0 zpos 200

Am I missing something or is this a weird artifact of the way the positions are set up?

I really enjoyed the visuals here, they really helped contribute to the atmosphere.

HAHAHA YESSS sickos.png !

This was such a fun collision of robot and tournament tropes. I was thrilled every second

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This is so good. 

This is peak science fiction, a work that uses the lens of the future to talk about contemporary societal/technological issues just as much as it talks about bigger picture ideas such as the human condition. 

And oh, does Terminal/Shell_ do a good job at that. The conversation between the two leads alternates between character study and "The Measure of a Man" debate about what qualifies as human. And once we get a view into the rather opaque feelings of the programmer...

The attention to detail with scripting is also very appreciated-- the back and forth between user and program in the first act really added to the charm just as much as Polyco's cute expressions.

this rules

Everything here works together so well. I really liked the intertwining of photography with Haani's illustrations-- the way the disparate medias all blurred together really helped convey the nature of the noise attacks and did a great job of supporting the script.

Parts of this cut really deep, I cried quite a bit. Beautiful game.

Absolutely gripping game that had me glued to the computer from start to finish. This game just has so much to say about mid aughts anime fandom, questionably homoerotic friendships, the dance of relationships expected from this genre, and the painful awkwardness brought about by the interjections from a Nice Guy (and the catharsis of it all when the erohorror kicks in :chefkiss:)

👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit

I also really appreciate the sicko attention to detail, with alternate CGs for different injuries from the first choice.

Looking forward to part 2~

I had to chew on this one for a bit before figuring out what I really wanted to say about it, and truthfully I'm still not sure if I can completely put it into words, ahaha.

I really appreciate the level of attention given to wetlab work; I fully realize it's something that's probably going to be windowdressing for most readers but I find it nice when the author clearly knows their stuff (contrast: "and then they solved the equation").

The depiction of April's dissociative state is really well-handled and contributes so much to the vividness of the VN. The dissection scene and the depiction of Bri on April's bed are going to be what I think about when I think about this VN.

Unrequited yearning for an idolized mentor-figure 😚👌

This was a fun little VN that did a really good job of capturing the vibes of a classic sci fi short story.

As someone also on the periphery of a lot of these cultures, parts of this were just too real. Haunting and reflective.

Taken together, everything here works so well to add to the atmosphere. The noastalgic backgrounds, the charming pixel art that integrates surprisingly well, the deliberate plodding of the story towards a conclusion that we all saw coming but is nonetheless dotted with horror and body horror along the way.

For being such a deceptively simple game on the surface, there's a lot to dig into here. Even after I got all 3 endings I found myself going back to glean more and more details about the world and Kataja. Excellent work.

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auuuuuuggggghhhhhhh I'm still seething. This was truly a tragedy in the sense that there was no other conclusion that was going to be reached once the ball was set in motion. infuriatingly realistic. and yet the sex scenes were incredibly hot.

alright I also need to chime in about the ending being excellent. really what ties the whole thing together (I loled)

from how people were talking about this one I was expecting it to be really brutal, but I found it just, well, banal. Upsetting, certainly, but in many ways more pathetic than anything else. (I don't know what it says about me that I found Maddy genuinely funny...)

Both the character writing and the torture-basement writing were super compelling here, I didn't want to put this down the whole time. It was a bit funny to see some bits in the torture basement and go "wait I remember talking about this in the discord server" though, ahaha.

This many original cgs and sprites is also wildly ambitious for the scope of a jam game, kudos.

oh my god eleanor why did you turn her down at firstttttt OUTTA MY WAY GAYBOY I'M BOUTTA GET IT

Ohh I had to chew on this a bit before writing something here. This is so good. I really liked how this explored how the body of the robot would interact with the sense of self and how to perceive the world, and the final ERROR sequence is heartbreaking. 


I'm definitely going to be thinking about this one for a while. 

Short but cute. I really appreciated how the two robot designs reflected what their intended 'purposes' were.

Just as gritty and gross as it needed to be, with visuals to match. Excellent.

I don't really feel like I can say much on the story other than that this felt so authentic and raw. 

You did a really good job supporting the writing with just enough visuals and sound to help tell the story. Small things like having the car dashboard in front of the character sprites are a nice touch.

Ohhh as a perpetual fan of robots, this is such a gem! Between the tone of Skip's thoughts and all the minor details about how she innately *has* to advertise for her parent company, you really nailed the assignment about how a robot is a tool to serve a specific Purpose. The overall presentation is tied together really well, too. I loved it.

Waiter, waiter! More relationships between women who can only communicate through violence!!

This was cute, I really liked Eleanor's characterization.