This is a very well put-together and grounded depiction of a bad relationship. Watching it fall apart was delightfully painful.
hamaonoverdrive
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What a wonderfully executed little game about working as a mechanical turk in the era of LLMs. Definitely a game that makes good use of the medium, and makes incredibly good use of the talent at work here to complete in 9 days!
Although, on a technical note, this game is the only renpy game I've played with severe performance issues on my dev laptop (even when downloaded). The line
show black at MoonMotes as test
seems to be the worst offender-- having a button in the preferences screen to turn off that shader (much like the scanlines) would be appreciated.
This is super useful! I definitely will be using this for some of my next projects.
I was poking around a bit and found that transitioning between different depths of positions caused some unexpected behavior. For example, the following causes the character to jump off to the right and then ease left instead of easing forward:
show eileen at scene_right_far pause show eileen at scene_front_right_far with ease
But the following works fine:
show eileen at scene_right_far pause show eileen at scene_right_far: ease 1.0 zpos 200
Am I missing something or is this a weird artifact of the way the positions are set up?
This is so good.
This is peak science fiction, a work that uses the lens of the future to talk about contemporary societal/technological issues just as much as it talks about bigger picture ideas such as the human condition.
And oh, does Terminal/Shell_ do a good job at that. The conversation between the two leads alternates between character study and "The Measure of a Man" debate about what qualifies as human. And once we get a view into the rather opaque feelings of the programmer...
The attention to detail with scripting is also very appreciated-- the back and forth between user and program in the first act really added to the charm just as much as Polyco's cute expressions.
Absolutely gripping game that had me glued to the computer from start to finish. This game just has so much to say about mid aughts anime fandom, questionably homoerotic friendships, the dance of relationships expected from this genre, and the painful awkwardness brought about by the interjections from a Nice Guy (and the catharsis of it all when the erohorror kicks in :chefkiss:)
👌👀👌👀👌👀👌👀👌👀 good shit go౦ԁ sHit👌 thats ✔ some good👌👌shit right👌👌there👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯 i say so 💯 thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good shit
I also really appreciate the sicko attention to detail, with alternate CGs for different injuries from the first choice.
I had to chew on this one for a bit before figuring out what I really wanted to say about it, and truthfully I'm still not sure if I can completely put it into words, ahaha.
I really appreciate the level of attention given to wetlab work; I fully realize it's something that's probably going to be windowdressing for most readers but I find it nice when the author clearly knows their stuff (contrast: "and then they solved the equation").
The depiction of April's dissociative state is really well-handled and contributes so much to the vividness of the VN. The dissection scene and the depiction of Bri on April's bed are going to be what I think about when I think about this VN.
Unrequited yearning for an idolized mentor-figure 😚👌
Taken together, everything here works so well to add to the atmosphere. The noastalgic backgrounds, the charming pixel art that integrates surprisingly well, the deliberate plodding of the story towards a conclusion that we all saw coming but is nonetheless dotted with horror and body horror along the way.
Both the character writing and the torture-basement writing were super compelling here, I didn't want to put this down the whole time. It was a bit funny to see some bits in the torture basement and go "wait I remember talking about this in the discord server" though, ahaha.
This many original cgs and sprites is also wildly ambitious for the scope of a jam game, kudos.
Ohh I had to chew on this a bit before writing something here. This is so good. I really liked how this explored how the body of the robot would interact with the sense of self and how to perceive the world, and the final ERROR sequence is heartbreaking.
I'm definitely going to be thinking about this one for a while.
I don't really feel like I can say much on the story other than that this felt so authentic and raw.
You did a really good job supporting the writing with just enough visuals and sound to help tell the story. Small things like having the car dashboard in front of the character sprites are a nice touch.
Ohhh as a perpetual fan of robots, this is such a gem! Between the tone of Skip's thoughts and all the minor details about how she innately *has* to advertise for her parent company, you really nailed the assignment about how a robot is a tool to serve a specific Purpose. The overall presentation is tied together really well, too. I loved it.





