Thank you for the feedback! Yes, you're absolutely right — I changed the balance at the last minute because I realized the game could be completed too quickly if the enemies dealt little damage and attacked slowly. I think that was a mistake, as it made the gameplay less enjoyable.
"So while there are strategies here to master, in further development, you might work on building out the combat mechanics so that the player feels like they can become more skillful at fighting, and can use different attacks on different types of enemies. Jump-kicks, leg-sweeps, dodges, weapon pick-ups, etc. -- the stuff I imagine from Double Dragon, Bad Dudes, Ninja Turtles, etc. , could be good additions. Just my two cents!"
Actually, much of that was already implemented, but it wasn't working correctly, so I decided not to include it in the jam version. Feel free to add the game to your collection or follow it — I'd love to keep developing it. I think a month should be enough to release a fixed and expanded version.