Thanks!:)
Viewing post in Character Creator 2D - Fantasy comments
really great job - a few things that I would love (still great without of course)
a) an attack animation from the mount [they are so cool already though]
b) an off hand attack animation for dual wielding character (so many cool options - planning on hacking the block animation which moves the sword forward with some fx - but would be cool)
c) two handed weapons or simply big sword/axe that look like two handed (you had some in the modern one) --> any chance those are compatible if I play around with the unity package? ( I own both of course)
Thank you!
A. Mount-Attack Animations
Great suggestion! The main hurdle is file size and load times—each new animation requires a separate spritesheet for every gear piece. That said, if there’s strong demand for a mount-attack sequence, I can absolutely prioritize it for a future update.
B. Off-hand attack
Also a great idea!
C. Larger Weapons
Oversized weapons can clash with other character parts, which is why I’ve kept their number limited so far. I’ll revisit this in an upcoming update to see how we can support more—and larger—weapon options without visual issues.
Compatibility with Character Creator: Modern
This pack isn’t directly compatible with Character Creator: Modern, since it uses completely different animations. You’re welcome to experiment (and might find a workaround), but out of the box they won’t sync up.
thanks mate -- really good job , I doo see the friction in my suggestions :D
I am currently working on procedural isometric map right now - but can't wait to jump into the characters.
Also great addition of the effects spritesheets during attacks - that seems like a nice place where a lot of customization can happen