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Thanks for playing! I'm glad you like how the itsy bits on the player's plane move, I definitely spend quite an effort making em look right.

About the control, I am still kicking myself for not implementing gamepad and Keyboard control (it was obvious that this kind of game NEEDS it in hindsight). Speaking of the enemy AI, I feel like I overengineered it a tad (Having the AI send input to the plane means that I have to do a LOT of matrix operations to get the right input rather than use a function to just point plane to player), which was why I didn't have time to make it do anything else except 'Always try to steer plane to face the player'. Finally the marker, funnily enough there is a marker to show where the enemy planes are...but the change to full-screen made it bugged out..and the marker was TINY.  I also wanted to make a compass and pitch ladder too but we ran out of time.

Again thank you for playing! This was perhaps a bit TOO ambitious for a game jam.
-Sparty

Artist here, thank you for trying our game! We really want to try something new for us both! I got to give credit to Sparty for his idea of making the parts movable, they looks so cool when it all came together! Also oh no, I didn't know I could just type in the tags (always thought its only restricted to the suggested tags) my bad on that part. 

Finally, thank you for suggestions, its been great fun and learning for the two of us!
-MrMcDerp