Thank you! Im sure there is a better way, but trying to match up the beat with in-game actions was difficult for me. This is the 8th Jam Ive entered and only the first one where I submitted something.
I was trying to make the jump less indirect by having the jump initiation come from contacting a pad that was created when the button was pressed, but this did cause a delay in the jump. The game will flow better with a more direct jump.
The idea of the game came from The Impossible Game which requires pretty well-timed jumping, but the delay in that jump does create a break in rhythm and flow.
I didnt finish everything I needed to for this, so its an incomplete submission, but since I was so close to being done, I was just looking for feedback on what I had done and I appreciate you taking the time to play it.
I plan on finishing and updating this game sometime after judging is over. I needs a deathzone that resets the player if they fall, a start screen and maybe even a count down before starting since the first jump is so close to the start. I can also look into resetting the player sooner after touching one of the traps. Thanks again!