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Love the fluid animation of the power pitch! Really cool twist on the mechanic replacing megaman's chargeup shot. I liked how the speed of your throw affects solving puzzles too! Could definitely see that expanded a lot further with other interactions. I also like how it was crucial for defeating the boss. Very well balanced! Gave me a good challenge, so the respawn point was VERY appreciated so I didn't have to run the level over and over. In the replay, you'll see a few hitbox glitches with the boss where I think it *should* have damaged, but it didn't. But otherwise it felt fair and challenging enough! A nice mini megaman adventure with a funny story around the whole thing. Well done!

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Thank you so much for the kind words and feedback, it's really nice to hear feedback on elements of the game design like this.  Thank you also for making these videos -- this is super helpful (and fun) to watch and it's a real service to this community of game developers in several ways.  I saw the throw that zipped through the hitbox in your video, and the gameplay around the opening/closing doors also pointed up some things I didn't anticipate -- all very helpful, thank you!